Searched refs:correlatedViewMaskCount_ (Results 1 – 4 of 4) sorted by relevance
226 deUint32 correlatedViewMaskCount_, in RenderPassCreateInfo1() argument229 DE_ASSERT(correlatedViewMaskCount_ == 0); in RenderPassCreateInfo1()241 DE_UNREF (correlatedViewMaskCount_); in RenderPassCreateInfo1()258 deUint32 correlatedViewMaskCount_, in RenderPassCreateInfo2() argument270 correlatedViewMaskCount = correlatedViewMaskCount_; in RenderPassCreateInfo2()
228 deUint32 correlatedViewMaskCount_, in RenderPassCreateInfo1() argument231 DE_ASSERT(correlatedViewMaskCount_ == 0); in RenderPassCreateInfo1()243 DE_UNREF (correlatedViewMaskCount_); in RenderPassCreateInfo1()260 deUint32 correlatedViewMaskCount_, in RenderPassCreateInfo2() argument272 correlatedViewMaskCount = correlatedViewMaskCount_; in RenderPassCreateInfo2()
66334 … uint32_t correlatedViewMaskCount_ = {},66343 , correlatedViewMaskCount( correlatedViewMaskCount_ )66469 …RenderPassCreateInfo2 & setCorrelatedViewMaskCount( uint32_t correlatedViewMaskCount_ ) VULKAN_HPP… in setCorrelatedViewMaskCount()66471 correlatedViewMaskCount = correlatedViewMaskCount_; in setCorrelatedViewMaskCount()
90455 … uint32_t correlatedViewMaskCount_ = {},90466 , correlatedViewMaskCount( correlatedViewMaskCount_ )90587 …14 RenderPassCreateInfo2 & setCorrelatedViewMaskCount( uint32_t correlatedViewMaskCount_ ) VULKAN_… in setCorrelatedViewMaskCount()90589 correlatedViewMaskCount = correlatedViewMaskCount_; in setCorrelatedViewMaskCount()