Searched refs:count_attribute_slots (Results 1 – 10 of 10) sorted by relevance
40 return type->count_attribute_slots(false); in st_glsl_type_size()
496 unsigned num_elements = type->count_attribute_slots(false); in validate_explicit_variable_location()529 unsigned field_slots = field->type->count_attribute_slots(false); in validate_explicit_variable_location()730 unsigned num_elements = type->count_attribute_slots(false); in cross_validate_outputs_to_inputs()
180 mark(this->prog, var, 0, type->count_attribute_slots(is_vertex_input), in mark_whole_variable()
2825 const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX); in assign_attribute_or_color_locations()2937 assigned[i]->type->count_attribute_slots(false); in assign_attribute_or_color_locations()
7638 fields[i].type->count_attribute_slots(false); in ast_process_struct_or_iface_block_members()7643 expl_location += fields[i].type->count_attribute_slots(false); in ast_process_struct_or_iface_block_members()
61 - glsl: fix count_attribute_slots to allow for different 64-bit
589 unsigned count_attribute_slots(bool is_gl_vertex_input) const { in count_attribute_slots() function
197 return type->count_attribute_slots(is_gl_vertex_input); in glsl_count_attribute_slots()
940 return type->count_attribute_slots(false); in calcSlots()945 slots = type->count_attribute_slots(false); in calcSlots()953 slots = type->count_attribute_slots(false); in calcSlots()955 slots = type->fields.array->count_attribute_slots(false); in calcSlots()958 slots = type->count_attribute_slots(false); in calcSlots()
59 return type->count_attribute_slots(false); in type_size()