Searched refs:cubes (Results 1 – 25 of 25) sorted by relevance
4 var cubes, list, math, num, number, opposite, race, square;43 cubes = (function() { function
29 cubes = (math.cube num for num in list)
174 _{"{0} cubes"}177 _{"{0} cubes"}943 dnam{"centimètres cubes"}946 other{"{0} centimètres cubes"}950 dnam{"pieds cubes"}953 other{"{0} pieds cubes"}956 dnam{"pouces cubes"}958 other{"{0} pouces cubes"}961 dnam{"kilomètres cubes"}963 other{"{0} kilomètres cubes"}[all …]
453 other{"{0} centimètres cubes"}457 other{"{0} pieds cubes"}461 other{"{0} pouces cubes"}465 other{"{0} kilomètres cubes"}469 other{"{0} mètres cubes"}473 other{"{0} milles cubes"}476 dnam{"verges cubes"}478 other{"{0} verges cubes"}
454 other{"{0} centimètres cubes"}458 other{"{0} pieds cubes"}462 other{"{0} pouces cubes"}466 other{"{0} kilomètres cubes"}470 other{"{0} mètres cubes"}474 other{"{0} milles cubes"}477 dnam{"verges cubes"}479 other{"{0} verges cubes"}
180 _{"{0} cubes"}183 _{"{0} cubes"}1038 dnam{"centimètres cubes"}1041 other{"{0} centimètres cubes"}1045 dnam{"pieds cubes"}1048 other{"{0} pieds cubes"}1051 dnam{"pouces cubes"}1053 other{"{0} pouces cubes"}1056 dnam{"kilomètres cubes"}1059 other{"{0} kilomètres cubes"}[all …]
11 fate-indeo3-1: CMD = framecrc -i $(TARGET_SAMPLES)/iv32/cubes.mov
418 >>> cubes = [1, 8, 27, 65, 125] # something's wrong here421 >>> cubes[3] = 64 # replace the wrong value422 >>> cubes428 >>> cubes.append(216) # add the cube of 6429 >>> cubes.append(7 ** 3) # and the cube of 7430 >>> cubes
193 set of columns giving integers and their squares and cubes::216 Here's the same table of squares and cubes, formatted manually::
127 array. Cube images return the dimensions of one face, and number of cubes 189 result vector is filled with the number of cubes in the cube map array.
667 the number of layers in the texture array, or the number of cubes
137 array. Cube images return the dimensions of one face, and number of cubes 199 result vector is filled with the number of cubes in the cube map array.
677 the number of layers in the texture array, or the number of cubes
125 - zink: don't clamp cube array surfacess to cubes
2893 - iris: cube arrays are cubes too2917 - iris: Fix tiled memcpy for cubes...and for array slices
3292 - zink: don't clamp cube array surfacess to cubes
3142 - zink: don't clamp cube array surfacess to cubes
1148 - tu: Fix IBO descriptor for cubes
352 uint32_t cubes[PIPE_SHADER_TYPES]; member
507 return (ctx->di.emulate_nonseamless[stage] & ctx->di.cubes[stage] & BITFIELD_BIT(idx)) ? in get_imageview_for_binding()680 const uint32_t new_mask = ctx->di.emulate_nonseamless[pstage] & ctx->di.cubes[pstage]; in update_nonseamless_shader_key()720 if (state->emulate_nonseamless != was_nonseamless && (ctx->di.cubes[shader] & bit)) { in zink_bind_sampler_states()1728 ctx->di.cubes[shader_type] &= ~mask; in zink_set_sampler_views()1780 ctx->di.cubes[shader_type] |= BITFIELD_BIT(start_slot + i); in zink_set_sampler_views()
648 -- cubes
282 -- cubes331 -- check sign for cubes and a few squares
702 -- cubes
2046 optimized palettes, but fairly badly with linear color cubes. If you
1747 of their letters, wearing quaint caps of squares and cubes. Give hands,29567 by Bode and Kepler of cubes of distances and squares of times of