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Searched refs:cull1 (Results 1 – 7 of 7) sorted by relevance

/third_party/glslang/Test/baseResults/
Dhlsl.semantic.vert.out4 …tructure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
6 …tructure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
9 …tructure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
16 …tructure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
22 …tructure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
28 …tructure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
33 0:10 cull1: direct index for structure ( temp float)
34 …tructure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
37 0:? 'ins.cull1' (layout( location=1) in float)
40 …tructure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
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/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_user_cull.c69 float cull1 = header->v[0]->data[out_idx][idx]; in user_cull_point() local
70 boolean vert1_out = cull_distance_is_out(cull1); in user_cull_point()
99 float cull1 = header->v[0]->data[out_idx][idx]; in user_cull_line() local
101 boolean vert1_out = cull_distance_is_out(cull1); in user_cull_line()
131 float cull1 = header->v[0]->data[out_idx][idx]; in user_cull_tri() local
134 boolean vert1_out = cull_distance_is_out(cull1); in user_cull_tri()
/third_party/glslang/Test/
Dhlsl.semantic.vert5 float cull1 : SV_CullDistance1;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/
Dcull-distance-varying.frag55 float gl_CullDistance_1 [[user(cull1)]];
Dread-cull-clip-distance-in-function.frag57 float gl_CullDistance_1 [[user(cull1)]];
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/
Dcull-distance-varying.frag55 float gl_CullDistance_1 [[user(cull1)]];
Dread-cull-clip-distance-in-function.frag57 float gl_CullDistance_1 [[user(cull1)]];