Searched refs:culldistances_array_size (Results 1 – 2 of 2) sorted by relevance
1111 …FunctionalTest::buildPO(glw::GLuint clipdistances_array_size, glw::GLuint culldistances_array_size, in buildPO() argument1123 …culldistances_array_size > 0 ? culldistances_array_size : 1; /* Avoid zero-sized array compilation… in buildPO()1361 for (glw::GLuint i = 0; i < culldistances_array_size; ++i) in buildPO()1376 (clipdistances_array_size + culldistances_array_size) * in buildPO()1377 ((clipdistances_array_size + culldistances_array_size + 1)))) in buildPO()1616 if (redeclare_culldistances && culldistances_array_size > 0) in buildPO()1624 CullDistance::Utilities::intToString(culldistances_array_size) + std::string("];"); in buildPO()1630 CullDistance::Utilities::intToString(culldistances_array_size) + in buildPO()1636 CullDistance::Utilities::intToString(culldistances_array_size) + in buildPO()1639 CullDistance::Utilities::intToString(culldistances_array_size) + in buildPO()[all …]
173 …void buildPO(glw::GLuint clipdistances_array_size, glw::GLuint culldistances_array_size, bool dyna…177 void configureVAO(glw::GLuint clipdistances_array_size, glw::GLuint culldistances_array_size,182 void executeRenderTest(glw::GLuint clipdistances_array_size, glw::GLuint culldistances_array_size,