Searched refs:cur_image_view (Results 1 – 3 of 3) sorted by relevance
136 struct svga_image_view *cur_image_view = &svga->curr.image_views[shader][i]; in svga_set_shader_images() local139 cur_image_view->desc = *img; in svga_set_shader_images()156 pipe_resource_reference(&cur_image_view->resource, in svga_set_shader_images()160 pipe_resource_reference(&cur_image_view->resource, in svga_set_shader_images()165 pipe_resource_reference(&cur_image_view->resource, NULL); in svga_set_shader_images()167 cur_image_view->uav_index = -1; in svga_set_shader_images()174 struct svga_image_view *cur_image_view = &svga->curr.image_views[shader][i]; in svga_set_shader_images() local175 cur_image_view->uav_index = -1; in svga_set_shader_images()176 pipe_resource_reference(&cur_image_view->resource, NULL); in svga_set_shader_images()188 struct svga_image_view *cur_image_view = &svga->curr.image_views[shader][i]; in svga_set_shader_images() local[all …]
386 struct svga_image_view *cur_image_view = in svga_create_uav_list() local388 struct pipe_resource *res = cur_image_view->resource; in svga_create_uav_list()397 cur_image_view, in svga_create_uav_list()398 sizeof(*cur_image_view)); in svga_create_uav_list()402 uaViewId = svga_create_uav_image(svga, &cur_image_view->desc); in svga_create_uav_list()408 cur_image_view, in svga_create_uav_list()409 sizeof(*cur_image_view), in svga_create_uav_list()438 cur_image_view->uav_index = uav_index; in svga_create_uav_list()616 struct svga_image_view *cur_image_view = in svga_save_uav_state() local622 *hw_image_view = *cur_image_view; in svga_save_uav_state()
484 const struct svga_image_view *cur_image_view = in svga_init_shader_key_common() local488 i++, cur_image_view++) { in svga_init_shader_key_common()490 struct pipe_resource *resource = cur_image_view->desc.resource; in svga_init_shader_key_common()494 svga_get_texture_datatype(cur_image_view->desc.format); in svga_init_shader_key_common()509 cur_image_view->desc.u.tex.first_layer == in svga_init_shader_key_common()510 cur_image_view->desc.u.tex.last_layer; in svga_init_shader_key_common()513 key->images[i].uav_index = cur_image_view->uav_index + uav_splice_index; in svga_init_shader_key_common()