Searched refs:currentShader (Results 1 – 2 of 2) sorted by relevance
848 Shader *currentShader = mState.getAttachedShader(shaderType); in validateGraphicsUniforms() local849 if (currentShader) in validateGraphicsUniforms()853 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms()862 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()
3508 Shader *currentShader = mState.mAttachedShaders[shaderType]; in linkVaryings() local3509 if (!currentShader) in linkVaryings()3521 outputVaryings, currentShader->getInputVaryings(), previousShaderType, in linkVaryings()3522 currentShader->getType(), previousShader->getShaderVersion(), in linkVaryings()3523 currentShader->getShaderVersion(), isSeparable(), infoLog)) in linkVaryings()3528 previousShaderType = currentShader->getType(); in linkVaryings()