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Searched refs:currentShader (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramLinkedResources.cpp848 Shader *currentShader = mState.getAttachedShader(shaderType); in validateGraphicsUniforms() local
849 if (currentShader) in validateGraphicsUniforms()
853 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms()
862 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()
DProgram.cpp3508 Shader *currentShader = mState.mAttachedShaders[shaderType]; in linkVaryings() local
3509 if (!currentShader) in linkVaryings()
3521 outputVaryings, currentShader->getInputVaryings(), previousShaderType, in linkVaryings()
3522 currentShader->getType(), previousShader->getShaderVersion(), in linkVaryings()
3523 currentShader->getShaderVersion(), isSeparable(), infoLog)) in linkVaryings()
3528 previousShaderType = currentShader->getType(); in linkVaryings()