Searched refs:currentVertexArray (Results 1 – 2 of 2) sorted by relevance
3873 VertexArray* currentVertexArray = getCurrentVertexArray(); in detachBuffer() local3874 if(currentVertexArray) in detachBuffer()3876 currentVertexArray->detachBuffer(buffer); in detachBuffer()
3208 const gl::VertexArray *currentVertexArray = apiState.getVertexArray(); in CaptureMidExecutionSetup() local3209 if (currentVertexArray->id() != boundVertexArrayID) in CaptureMidExecutionSetup()3211 cap(CaptureBindVertexArray(replayState, true, currentVertexArray->id())); in CaptureMidExecutionSetup()