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Searched refs:currentVertexArray (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3873 VertexArray* currentVertexArray = getCurrentVertexArray(); in detachBuffer() local
3874 if(currentVertexArray) in detachBuffer()
3876 currentVertexArray->detachBuffer(buffer); in detachBuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
DFrameCapture.cpp3208 const gl::VertexArray *currentVertexArray = apiState.getVertexArray(); in CaptureMidExecutionSetup() local
3209 if (currentVertexArray->id() != boundVertexArrayID) in CaptureMidExecutionSetup()
3211 cap(CaptureBindVertexArray(replayState, true, currentVertexArray->id())); in CaptureMidExecutionSetup()