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Searched refs:current_predication (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_query.cpp567 ctx->current_predication = nullptr; in d3d12_render_condition()
596 ctx->current_predication = query->predicate; in d3d12_render_condition()
609 ctx->cmdlist->SetPredication(d3d12_resource_resource(ctx->current_predication), 0, in d3d12_enable_predication()
Dd3d12_compute_transforms.cpp308 if (ctx->current_predication) in d3d12_save_compute_transform_state()
331 if (ctx->current_predication) in d3d12_restore_compute_transform_state()
Dd3d12_batch.cpp192 if (ctx->current_predication) in d3d12_start_batch()
Dd3d12_context.h261 struct d3d12_resource *current_predication; member
Dd3d12_blit.cpp908 if (!info->render_condition_enable && ctx->current_predication) { in d3d12_blit()
945 ctx->current_predication != nullptr)) in d3d12_blit()
959 if (!info->render_condition_enable && ctx->current_predication) { in d3d12_blit()
Dd3d12_context.cpp1978 if (!render_condition_enabled && ctx->current_predication) in d3d12_clear_render_target()
2013 if (!render_condition_enabled && ctx->current_predication) { in d3d12_clear_render_target()
2031 if (!render_condition_enabled && ctx->current_predication) in d3d12_clear_depth_stencil()
2054 if (!render_condition_enabled && ctx->current_predication) { in d3d12_clear_depth_stencil()
Dd3d12_draw.cpp1275 if (ctx->current_predication) in update_dispatch_indirect_with_sysvals()
1293 if (ctx->current_predication) in update_dispatch_indirect_with_sysvals()