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Searched refs:current_subresource_state (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource_state.cpp410 …d3d12_subresource_state current_subresource_state = *get_subresource_state(current_state, subresou… in append_barrier() local
414 …if (ctx->submit_id != current_subresource_state.execution_id && current_subresource_state.may_deca… in append_barrier()
415 current_subresource_state.state = D3D12_RESOURCE_STATE_COMMON; in append_barrier()
416 current_subresource_state.is_promoted = false; in append_barrier()
422 …_state_if_promoted(after, current_state->supports_simultaneous_access, &current_subresource_state); in append_barrier()
426 if (current_subresource_state.state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS && in append_barrier()
432 } else if (transition_required(current_subresource_state.state, /*inout*/ &after)) { in append_barrier()
434 transition_desc.Transition.StateBefore = current_subresource_state.state; in append_barrier()