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Searched refs:d3d12_apply_resource_states (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_query.cpp460 d3d12_apply_resource_states(ctx, false); in end_subquery()
588 d3d12_apply_resource_states(ctx, false); in d3d12_render_condition()
594 d3d12_apply_resource_states(ctx, false); in d3d12_render_condition()
Dd3d12_context.h337 d3d12_apply_resource_states(struct d3d12_context* ctx, bool is_implicit_dispatch);
Dd3d12_blit.cpp126 d3d12_apply_resource_states(ctx, false); in blit_resolve()
435 d3d12_apply_resource_states(ctx, false); in d3d12_direct_copy()
829 d3d12_apply_resource_states(ctx, false); in blit_resolve_stencil()
Dd3d12_resource_state.cpp521 d3d12_apply_resource_states(struct d3d12_context *ctx, bool is_implicit_dispatch) in d3d12_apply_resource_states() function
Dd3d12_draw.cpp1220 d3d12_apply_resource_states(ctx, false); in d3d12_draw_vbo()
1373 d3d12_apply_resource_states(ctx, ctx->compute_state->is_variant); in d3d12_launch_grid()
Dd3d12_context.cpp1985 d3d12_apply_resource_states(ctx, false); in d3d12_clear_render_target()
2044 d3d12_apply_resource_states(ctx, false); in d3d12_clear_depth_stencil()
2113 d3d12_apply_resource_states(ctx, false); in d3d12_flush_resource()
Dd3d12_resource.cpp1032 d3d12_apply_resource_states(ctx, false); in copy_texture_region()
1223 d3d12_apply_resource_states(ctx, false); in transfer_buf_to_buf()
Dd3d12_video_enc.cpp1178 d3d12_apply_resource_states(d3d12_context(pD3D12Enc->base.context), false); in d3d12_video_encoder_encode_bitstream()