Searched refs:d3d12_apply_resource_states (Results 1 – 8 of 8) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_query.cpp | 460 d3d12_apply_resource_states(ctx, false); in end_subquery() 588 d3d12_apply_resource_states(ctx, false); in d3d12_render_condition() 594 d3d12_apply_resource_states(ctx, false); in d3d12_render_condition()
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D | d3d12_context.h | 337 d3d12_apply_resource_states(struct d3d12_context* ctx, bool is_implicit_dispatch);
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D | d3d12_blit.cpp | 126 d3d12_apply_resource_states(ctx, false); in blit_resolve() 435 d3d12_apply_resource_states(ctx, false); in d3d12_direct_copy() 829 d3d12_apply_resource_states(ctx, false); in blit_resolve_stencil()
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D | d3d12_resource_state.cpp | 521 d3d12_apply_resource_states(struct d3d12_context *ctx, bool is_implicit_dispatch) in d3d12_apply_resource_states() function
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D | d3d12_draw.cpp | 1220 d3d12_apply_resource_states(ctx, false); in d3d12_draw_vbo() 1373 d3d12_apply_resource_states(ctx, ctx->compute_state->is_variant); in d3d12_launch_grid()
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D | d3d12_context.cpp | 1985 d3d12_apply_resource_states(ctx, false); in d3d12_clear_render_target() 2044 d3d12_apply_resource_states(ctx, false); in d3d12_clear_depth_stencil() 2113 d3d12_apply_resource_states(ctx, false); in d3d12_flush_resource()
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D | d3d12_resource.cpp | 1032 d3d12_apply_resource_states(ctx, false); in copy_texture_region() 1223 d3d12_apply_resource_states(ctx, false); in transfer_buf_to_buf()
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D | d3d12_video_enc.cpp | 1178 d3d12_apply_resource_states(d3d12_context(pD3D12Enc->base.context), false); in d3d12_video_encoder_encode_bitstream()
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