Searched refs:d3d12_current_batch (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_draw.cpp | 65 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_cbv_descriptors() 96 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_srv_descriptors() 156 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_ssbo_descriptors() 196 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_sampler_descriptors() 252 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_image_descriptors() 453 struct d3d12_batch *batch = d3d12_current_batch(ctx); in check_descriptors_left() 1040 batch = d3d12_current_batch(ctx); in d3d12_draw_vbo() 1344 batch = d3d12_current_batch(ctx); in d3d12_launch_grid()
|
D | d3d12_context.cpp | 87 d3d12_end_batch(ctx, d3d12_current_batch(ctx)); in d3d12_context_destroy() 758 struct d3d12_batch *batch = d3d12_current_batch(d3d12_context(pctx)); in d3d12_delete_sampler_state() 1947 d3d12_end_batch(ctx, d3d12_current_batch(ctx)); in d3d12_flush_cmdlist() 1953 d3d12_start_batch(ctx, d3d12_current_batch(ctx)); in d3d12_flush_cmdlist() 1959 struct d3d12_batch *batch = d3d12_current_batch(ctx); in d3d12_flush_cmdlist_and_wait() 2011 d3d12_batch_reference_surface_texture(d3d12_current_batch(ctx), surf); in d3d12_clear_render_target() 2052 d3d12_batch_reference_surface_texture(d3d12_current_batch(ctx), surf); in d3d12_clear_depth_stencil() 2095 struct d3d12_batch *batch = d3d12_current_batch(ctx); in d3d12_flush() 2257 d3d12_current_batch(ctx)->pending_memory_barrier = (flags & ~ignored_barrier_flags) != 0; in d3d12_memory_barrier()
|
D | d3d12_context.h | 284 d3d12_current_batch(struct d3d12_context *ctx) in d3d12_current_batch() function
|
D | d3d12_blit.cpp | 115 struct d3d12_batch *batch = d3d12_current_batch(ctx); in blit_resolve() 412 struct d3d12_batch *batch = d3d12_current_batch(ctx); in d3d12_direct_copy() 831 struct d3d12_batch *batch = d3d12_current_batch(ctx); in blit_resolve_stencil()
|
D | d3d12_resource.cpp | 82 if (d3d12_batch_has_references(d3d12_current_batch(ctx), res->bo, want_to_write)) in resource_is_busy() 98 if (d3d12_batch_has_references(d3d12_current_batch(ctx), res->bo, want_to_write)) { in d3d12_resource_wait_idle() 1026 auto batch = d3d12_current_batch(ctx); in copy_texture_region() 1207 auto batch = d3d12_current_batch(ctx); in transfer_buf_to_buf() 1269 if (d3d12_batch_has_references(d3d12_current_batch(ctx), res->bo, usage & PIPE_MAP_WRITE)) in synchronize()
|
D | d3d12_query.cpp | 441 struct d3d12_batch *batch = d3d12_current_batch(ctx); in end_subquery()
|