Home
last modified time | relevance | path

Searched refs:d3d12_current_batch (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_draw.cpp65 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_cbv_descriptors()
96 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_srv_descriptors()
156 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_ssbo_descriptors()
196 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_sampler_descriptors()
252 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_image_descriptors()
453 struct d3d12_batch *batch = d3d12_current_batch(ctx); in check_descriptors_left()
1040 batch = d3d12_current_batch(ctx); in d3d12_draw_vbo()
1344 batch = d3d12_current_batch(ctx); in d3d12_launch_grid()
Dd3d12_context.cpp87 d3d12_end_batch(ctx, d3d12_current_batch(ctx)); in d3d12_context_destroy()
758 struct d3d12_batch *batch = d3d12_current_batch(d3d12_context(pctx)); in d3d12_delete_sampler_state()
1947 d3d12_end_batch(ctx, d3d12_current_batch(ctx)); in d3d12_flush_cmdlist()
1953 d3d12_start_batch(ctx, d3d12_current_batch(ctx)); in d3d12_flush_cmdlist()
1959 struct d3d12_batch *batch = d3d12_current_batch(ctx); in d3d12_flush_cmdlist_and_wait()
2011 d3d12_batch_reference_surface_texture(d3d12_current_batch(ctx), surf); in d3d12_clear_render_target()
2052 d3d12_batch_reference_surface_texture(d3d12_current_batch(ctx), surf); in d3d12_clear_depth_stencil()
2095 struct d3d12_batch *batch = d3d12_current_batch(ctx); in d3d12_flush()
2257 d3d12_current_batch(ctx)->pending_memory_barrier = (flags & ~ignored_barrier_flags) != 0; in d3d12_memory_barrier()
Dd3d12_context.h284 d3d12_current_batch(struct d3d12_context *ctx) in d3d12_current_batch() function
Dd3d12_blit.cpp115 struct d3d12_batch *batch = d3d12_current_batch(ctx); in blit_resolve()
412 struct d3d12_batch *batch = d3d12_current_batch(ctx); in d3d12_direct_copy()
831 struct d3d12_batch *batch = d3d12_current_batch(ctx); in blit_resolve_stencil()
Dd3d12_resource.cpp82 if (d3d12_batch_has_references(d3d12_current_batch(ctx), res->bo, want_to_write)) in resource_is_busy()
98 if (d3d12_batch_has_references(d3d12_current_batch(ctx), res->bo, want_to_write)) { in d3d12_resource_wait_idle()
1026 auto batch = d3d12_current_batch(ctx); in copy_texture_region()
1207 auto batch = d3d12_current_batch(ctx); in transfer_buf_to_buf()
1269 if (d3d12_batch_has_references(d3d12_current_batch(ctx), res->bo, usage & PIPE_MAP_WRITE)) in synchronize()
Dd3d12_query.cpp441 struct d3d12_batch *batch = d3d12_current_batch(ctx); in end_subquery()