Searched refs:d3d12_heap (Results 1 – 1 of 1) sorted by relevance
444 ID3D12Heap *d3d12_heap = nullptr; in d3d12_resource_from_handle() local450 (void)obj->QueryInterface(&d3d12_heap); in d3d12_resource_from_handle()466 if (!d3d12_res && !d3d12_heap) in d3d12_resource_from_handle()469 if (d3d12_heap) { in d3d12_resource_from_handle()473 return d3d12_resource_create_or_place(screen, res, templ, d3d12_heap, handle->offset); in d3d12_resource_from_handle()