Searched refs:d3d12_resource_underlying (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_resource.h | 86 d3d12_resource_underlying(struct d3d12_resource *res, uint64_t *offset) in d3d12_resource_underlying() function 100 ret = d3d12_resource_underlying(res, &offset); in d3d12_resource_resource() 108 ID3D12Resource *base_res = d3d12_resource_underlying(res, &offset); in d3d12_resource_gpu_virtual_address()
|
D | d3d12_query.cpp | 443 ID3D12Resource *d3d12_res = d3d12_resource_underlying(res, &offset); in end_subquery() 584 ID3D12Resource *source = d3d12_resource_underlying(res, &source_offset); in d3d12_render_condition()
|
D | d3d12_draw.cpp | 175 d3d12_res = d3d12_resource_underlying(res, &res_offset); in fill_ssbo_descriptors() 265 ID3D12Resource *d3d12_res = d3d12_resource_underlying(res, &offset); in fill_image_descriptors() 1202 indirect_arg_buf = d3d12_resource_underlying(indirect_buf, &buf_offset); in d3d12_draw_vbo() 1211 indirect_count_buf = d3d12_resource_underlying(count_buf, &count_offset); in d3d12_draw_vbo() 1366 indirect_arg_buf = d3d12_resource_underlying(indirect_buf, &buf_offset); in d3d12_launch_grid()
|
D | d3d12_resource.cpp | 980 auto descr = GetDesc(d3d12_resource_underlying(res, &offset)); in fill_buffer_location() 988 buf_loc.pResource = d3d12_resource_underlying(staging_res, &offset); in fill_buffer_location() 1214 auto src_d3d12 = d3d12_resource_underlying(src, &src_offset_suballoc); in transfer_buf_to_buf() 1215 auto dst_d3d12 = d3d12_resource_underlying(dst, &dst_offset_suballoc); in transfer_buf_to_buf()
|
D | d3d12_blit.cpp | 47 ID3D12Resource *dst_buf = d3d12_resource_underlying(dst, &dst_off); in copy_buffer_region_no_barriers() 48 ID3D12Resource *src_buf = d3d12_resource_underlying(src, &src_off); in copy_buffer_region_no_barriers()
|
D | d3d12_context.cpp | 836 ID3D12Resource *d3d12_res = d3d12_resource_underlying(res, &offset); in d3d12_init_sampler_view_descriptor()
|