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Searched refs:d3d12_shader (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.h160 struct d3d12_shader { struct
194 struct d3d12_shader *next_variant; argument
221 struct d3d12_shader *first;
222 struct d3d12_shader *current;
Dd3d12_pipeline_state.h60 struct d3d12_shader *stages[PIPE_SHADER_TYPES - 1];
81 struct d3d12_shader *stage;
Dd3d12_nir_passes.h34 struct d3d12_shader;
60 d3d12_lower_state_vars(struct nir_shader *s, struct d3d12_shader *shader);
Dd3d12_draw.cpp62 struct d3d12_shader *shader, in fill_cbv_descriptors()
93 struct d3d12_shader *shader, in fill_srv_descriptors()
153 const struct d3d12_shader *shader, in fill_ssbo_descriptors()
195 const struct d3d12_shader *shader = shader_sel->current; in fill_sampler_descriptors()
248 const struct d3d12_shader *shader, in fill_image_descriptors()
355 struct d3d12_shader *shader, in fill_graphics_state_vars()
414 struct d3d12_shader *shader, in fill_compute_state_vars()
499 struct d3d12_shader *shader = shader_sel->current; in update_shader_stage_root_parameters()
968 struct d3d12_shader *shader = ctx->gfx_stages[i] ? ctx->gfx_stages[i]->current : NULL; in d3d12_draw_vbo()
1320 struct d3d12_shader *shader = ctx->compute_state ? ctx->compute_state->current : NULL; in d3d12_launch_grid()
Dd3d12_pipeline_state.cpp420 struct d3d12_shader *shader = selector->first; in d3d12_gfx_pipeline_state_cache_invalidate_shader()
536 struct d3d12_shader *shader = selector->first; in d3d12_compute_pipeline_state_cache_invalidate_shader()
Dd3d12_compiler.cpp92 static struct d3d12_shader *
97 struct d3d12_shader *shader = rzalloc(sel, d3d12_shader); in compile_nir()
1074 for (d3d12_shader *variant = sel->first; variant; in select_shader_variant()
1223 d3d12_shader *new_variant = compile_nir(ctx, sel, &key, new_nir_variant); in select_shader_variant()
Dd3d12_context.h146 struct d3d12_shader *current;
Dd3d12_nir_passes.c507 get_state_var_offset(struct d3d12_shader *shader, enum d3d12_state_var var) in get_state_var_offset()
525 struct d3d12_shader *shader, unsigned binding) in lower_instr()
578 d3d12_lower_state_vars(nir_shader *nir, struct d3d12_shader *shader) in d3d12_lower_state_vars()
Dd3d12_root_signature.cpp236 struct d3d12_shader *shader = compute ? in fill_key()
Dd3d12_context.cpp1068 struct d3d12_shader *iter = shader->first; in delete_shader()
1218 struct d3d12_shader *iter = shader->first; in d3d12_delete_compute_state()