Searched refs:d3d12_shader (Results 1 – 10 of 10) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_compiler.h | 160 struct d3d12_shader { struct 194 struct d3d12_shader *next_variant; argument 221 struct d3d12_shader *first; 222 struct d3d12_shader *current;
|
D | d3d12_pipeline_state.h | 60 struct d3d12_shader *stages[PIPE_SHADER_TYPES - 1]; 81 struct d3d12_shader *stage;
|
D | d3d12_nir_passes.h | 34 struct d3d12_shader; 60 d3d12_lower_state_vars(struct nir_shader *s, struct d3d12_shader *shader);
|
D | d3d12_draw.cpp | 62 struct d3d12_shader *shader, in fill_cbv_descriptors() 93 struct d3d12_shader *shader, in fill_srv_descriptors() 153 const struct d3d12_shader *shader, in fill_ssbo_descriptors() 195 const struct d3d12_shader *shader = shader_sel->current; in fill_sampler_descriptors() 248 const struct d3d12_shader *shader, in fill_image_descriptors() 355 struct d3d12_shader *shader, in fill_graphics_state_vars() 414 struct d3d12_shader *shader, in fill_compute_state_vars() 499 struct d3d12_shader *shader = shader_sel->current; in update_shader_stage_root_parameters() 968 struct d3d12_shader *shader = ctx->gfx_stages[i] ? ctx->gfx_stages[i]->current : NULL; in d3d12_draw_vbo() 1320 struct d3d12_shader *shader = ctx->compute_state ? ctx->compute_state->current : NULL; in d3d12_launch_grid()
|
D | d3d12_pipeline_state.cpp | 420 struct d3d12_shader *shader = selector->first; in d3d12_gfx_pipeline_state_cache_invalidate_shader() 536 struct d3d12_shader *shader = selector->first; in d3d12_compute_pipeline_state_cache_invalidate_shader()
|
D | d3d12_compiler.cpp | 92 static struct d3d12_shader * 97 struct d3d12_shader *shader = rzalloc(sel, d3d12_shader); in compile_nir() 1074 for (d3d12_shader *variant = sel->first; variant; in select_shader_variant() 1223 d3d12_shader *new_variant = compile_nir(ctx, sel, &key, new_nir_variant); in select_shader_variant()
|
D | d3d12_context.h | 146 struct d3d12_shader *current;
|
D | d3d12_nir_passes.c | 507 get_state_var_offset(struct d3d12_shader *shader, enum d3d12_state_var var) in get_state_var_offset() 525 struct d3d12_shader *shader, unsigned binding) in lower_instr() 578 d3d12_lower_state_vars(nir_shader *nir, struct d3d12_shader *shader) in d3d12_lower_state_vars()
|
D | d3d12_root_signature.cpp | 236 struct d3d12_shader *shader = compute ? in fill_key()
|
D | d3d12_context.cpp | 1068 struct d3d12_shader *iter = shader->first; in delete_shader() 1218 struct d3d12_shader *iter = shader->first; in d3d12_delete_compute_state()
|