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Searched refs:d3d12_subresource_state (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource_state.cpp114 …state->subresource_states = (d3d12_subresource_state *)calloc(subresource_count, sizeof(d3d12_subr… in d3d12_resource_state_init()
124 static const d3d12_subresource_state *
133 set_resource_state(d3d12_resource_state *state_obj, const d3d12_subresource_state *state) in set_resource_state()
140 …_state(d3d12_resource_state *state_obj, uint32_t subresource, const d3d12_subresource_state *state) in set_subresource_state()
155 d3d12_subresource_state subres_state = {}; in reset_resource_state()
162 const d3d12_subresource_state *current_state) in resource_state_if_promoted()
322 const d3d12_subresource_state *current_state = get_subresource_state(res_state, i); in resolve_global_state()
323 const d3d12_subresource_state *target_state = get_subresource_state(batch_state, i); in resolve_global_state()
410d3d12_subresource_state current_subresource_state = *get_subresource_state(current_state, subresou… in append_barrier()
448 d3d12_subresource_state new_subresource_state { after, ctx->submit_id, is_promotion, may_decay }; in append_barrier()
Dd3d12_resource_state.h54 struct d3d12_subresource_state struct
68 d3d12_subresource_state *subresource_states; argument