Searched refs:d3d12_subresource_state (Results 1 – 2 of 2) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_resource_state.cpp | 114 …state->subresource_states = (d3d12_subresource_state *)calloc(subresource_count, sizeof(d3d12_subr… in d3d12_resource_state_init() 124 static const d3d12_subresource_state * 133 set_resource_state(d3d12_resource_state *state_obj, const d3d12_subresource_state *state) in set_resource_state() 140 …_state(d3d12_resource_state *state_obj, uint32_t subresource, const d3d12_subresource_state *state) in set_subresource_state() 155 d3d12_subresource_state subres_state = {}; in reset_resource_state() 162 const d3d12_subresource_state *current_state) in resource_state_if_promoted() 322 const d3d12_subresource_state *current_state = get_subresource_state(res_state, i); in resolve_global_state() 323 const d3d12_subresource_state *target_state = get_subresource_state(batch_state, i); in resolve_global_state() 410 …d3d12_subresource_state current_subresource_state = *get_subresource_state(current_state, subresou… in append_barrier() 448 d3d12_subresource_state new_subresource_state { after, ctx->submit_id, is_promotion, may_decay }; in append_barrier()
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D | d3d12_resource_state.h | 54 struct d3d12_subresource_state struct 68 d3d12_subresource_state *subresource_states; argument
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