Searched refs:d3dBuffer (Results 1 – 5 of 5) sorted by relevance
89 Buffer* d3dBuffer = reinterpret_cast<Buffer*>(buffer.Get()); in TEST_P() local91 EXPECT_TRUE((d3dBuffer->GetD3D12Resource()->GetDesc().Width % in TEST_P()99 d3dBuffer = reinterpret_cast<Buffer*>(buffer.Get()); in TEST_P()101 EXPECT_TRUE((d3dBuffer->GetD3D12Resource()->GetDesc().Width % in TEST_P()
96 dawn_native::d3d12::Buffer* d3dBuffer = in CheckAllocationMethod() local98 return d3dBuffer->CheckAllocationMethodForTesting(allocationMethod); in CheckAllocationMethod()102 dawn_native::d3d12::Buffer* d3dBuffer = in CheckIfBufferIsResident() local104 return d3dBuffer->CheckIsResidentForTesting(); in CheckIfBufferIsResident()
387 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(vertexBuffer.get()); in setVertexBuffers() local388 views[numViews].BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setVertexBuffers()394 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(instanceBuffer.get()); in setVertexBuffers() local395 views[numViews].BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setVertexBuffers()406 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(indexBuffer.get()); in setIndexBuffer() local409 view.BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setIndexBuffer()
406 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onCreateCompressedTexture() local407 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, d3dTex.get(), mipLevelCount, in onCreateCompressedTexture()766 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in uploadToTexture() local767 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, in uploadToTexture()836 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(transferBuffer.get())->d3dResource(); in onTransferPixelsTo() local837 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, in onTransferPixelsTo()1468 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onClearBackendTexture() local1469 cmdList->copyBufferToTexture(d3dBuffer, in onClearBackendTexture()1561 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onUpdateCompressedBackendTexture() local1562 cmdList->copyBufferToTexture(d3dBuffer, in onUpdateCompressedBackendTexture()
277 GrD3DBuffer* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer); in uploadConstantData() local278 D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in uploadConstantData()