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Searched refs:d3dBuffer (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/white_box/
DD3D12ResourceHeapTests.cpp89 Buffer* d3dBuffer = reinterpret_cast<Buffer*>(buffer.Get()); in TEST_P() local
91 EXPECT_TRUE((d3dBuffer->GetD3D12Resource()->GetDesc().Width % in TEST_P()
99 d3dBuffer = reinterpret_cast<Buffer*>(buffer.Get()); in TEST_P()
101 EXPECT_TRUE((d3dBuffer->GetD3D12Resource()->GetDesc().Width % in TEST_P()
DD3D12ResidencyTests.cpp96 dawn_native::d3d12::Buffer* d3dBuffer = in CheckAllocationMethod() local
98 return d3dBuffer->CheckAllocationMethodForTesting(allocationMethod); in CheckAllocationMethod()
102 dawn_native::d3d12::Buffer* d3dBuffer = in CheckIfBufferIsResident() local
104 return d3dBuffer->CheckIsResidentForTesting(); in CheckIfBufferIsResident()
/third_party/skia/src/gpu/d3d/
DGrD3DCommandList.cpp387 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(vertexBuffer.get()); in setVertexBuffers() local
388 views[numViews].BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setVertexBuffers()
394 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(instanceBuffer.get()); in setVertexBuffers() local
395 views[numViews].BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setVertexBuffers()
406 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(indexBuffer.get()); in setIndexBuffer() local
409 view.BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setIndexBuffer()
DGrD3DGpu.cpp406 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onCreateCompressedTexture() local
407 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, d3dTex.get(), mipLevelCount, in onCreateCompressedTexture()
766 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in uploadToTexture() local
767 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, in uploadToTexture()
836 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(transferBuffer.get())->d3dResource(); in onTransferPixelsTo() local
837 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, in onTransferPixelsTo()
1468 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onClearBackendTexture() local
1469 cmdList->copyBufferToTexture(d3dBuffer, in onClearBackendTexture()
1561 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onUpdateCompressedBackendTexture() local
1562 cmdList->copyBufferToTexture(d3dBuffer, in onUpdateCompressedBackendTexture()
DGrD3DResourceProvider.cpp277 GrD3DBuffer* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer); in uploadConstantData() local
278 D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in uploadConstantData()