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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp665 int dDepth = dest->getDepth(); in stretchCube() local
668 (dWidth == 0) || (dHeight == 0) || (dDepth == 0)) in stretchCube()
673 bool scaling = (sWidth != dWidth) || (sHeight != dHeight) || (sDepth != dDepth); in stretchCube()
690 for(int z = 0; z < dDepth; z++) in stretchCube()