Searched refs:debug3 (Results 1 – 3 of 3) sorted by relevance
341 ID3D12Debug3 *debug3; in d3d12_enable_gpu_validation() local344 (void **)&debug3))) { in d3d12_enable_gpu_validation()345 ID3D12Debug3_SetEnableGPUBasedValidation(debug3, true); in d3d12_enable_gpu_validation()346 ID3D12Debug3_Release(debug3); in d3d12_enable_gpu_validation()
361 #define debug3(hook, templ, args...) \ macro376 #define debug3(hook, templ, ...) \ macro439 #define debug3(hook, templ, args...) \
837 ID3D12Debug3 *debug3; in enable_gpu_validation() local839 if (SUCCEEDED(debug->QueryInterface(IID_PPV_ARGS(&debug3)))) { in enable_gpu_validation()840 debug3->SetEnableGPUBasedValidation(true); in enable_gpu_validation()841 debug3->Release(); in enable_gpu_validation()