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Searched refs:debug3 (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_util.c341 ID3D12Debug3 *debug3; in d3d12_enable_gpu_validation() local
344 (void **)&debug3))) { in d3d12_enable_gpu_validation()
345 ID3D12Debug3_SetEnableGPUBasedValidation(debug3, true); in d3d12_enable_gpu_validation()
346 ID3D12Debug3_Release(debug3); in d3d12_enable_gpu_validation()
/third_party/gstreamer/gstplugins_bad/ext/closedcaption/
Dmisc.h361 #define debug3(hook, templ, args...) \ macro
376 #define debug3(hook, templ, ...) \ macro
439 #define debug3(hook, templ, args...) \
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_screen.cpp837 ID3D12Debug3 *debug3; in enable_gpu_validation() local
839 if (SUCCEEDED(debug->QueryInterface(IID_PPV_ARGS(&debug3)))) { in enable_gpu_validation()
840 debug3->SetEnableGPUBasedValidation(true); in enable_gpu_validation()
841 debug3->Release(); in enable_gpu_validation()