/third_party/skia/third_party/externals/icu/source/tools/gennorm2/ |
D | norms.cpp | 233 UnicodeString *decomposed=nullptr; in rangeHandler() local 284 if(decomposed==nullptr) { in rangeHandler() 285 decomposed=new UnicodeString(m, 0, prev); in rangeHandler() 287 decomposed->append(*cNorm.mapping); in rangeHandler() 300 if(decomposed==nullptr) { in rangeHandler() 301 decomposed=new UnicodeString(m, 0, prev); in rangeHandler() 303 decomposed->append(buffer, hangulLength); in rangeHandler() 304 } else if(decomposed!=nullptr) { in rangeHandler() 305 decomposed->append(m, prev, i-prev); in rangeHandler() 308 if(decomposed!=nullptr) { in rangeHandler() [all …]
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/third_party/icu/icu4c/source/tools/gennorm2/ |
D | norms.cpp | 233 UnicodeString *decomposed=nullptr; in rangeHandler() local 284 if(decomposed==nullptr) { in rangeHandler() 285 decomposed=new UnicodeString(m, 0, prev); in rangeHandler() 287 decomposed->append(*cNorm.mapping); in rangeHandler() 300 if(decomposed==nullptr) { in rangeHandler() 301 decomposed=new UnicodeString(m, 0, prev); in rangeHandler() 303 decomposed->append(buffer, hangulLength); in rangeHandler() 304 } else if(decomposed!=nullptr) { in rangeHandler() 305 decomposed->append(m, prev, i-prev); in rangeHandler() 308 if(decomposed!=nullptr) { in rangeHandler() [all …]
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/third_party/skia/third_party/externals/harfbuzz/src/ |
D | hb-icu.cc | 212 UChar decomposed[4]; in hb_icu_unicode_decompose() local 215 len = unorm2_getRawDecomposition (normalizer, ab, decomposed, in hb_icu_unicode_decompose() 216 ARRAY_LENGTH (decomposed), &icu_err); in hb_icu_unicode_decompose() 219 len = u_countChar32 (decomposed, len); in hb_icu_unicode_decompose() 222 U16_GET_UNSAFE (decomposed, 0, *a); in hb_icu_unicode_decompose() 229 U16_NEXT_UNSAFE (decomposed, len, *a); in hb_icu_unicode_decompose() 230 U16_NEXT_UNSAFE (decomposed, len, *b); in hb_icu_unicode_decompose()
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D | hb-unicode.hh | 90 hb_codepoint_t *decomposed) in decompose_compatibility() 95 …unsigned int ret = func.decompose_compatibility (this, u, decomposed, user_data.decompose_compatib… in decompose_compatibility() 97 if (ret == 1 && u == decomposed[0]) { in decompose_compatibility() 98 decomposed[0] = 0; in decompose_compatibility() 101 decomposed[ret] = 0; in decompose_compatibility()
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D | hb-ot-shape-complex-hangul.cc | 342 hb_codepoint_t decomposed[3] = {LBase + lindex, in preprocess_text_hangul() local 345 if (font->has_glyph (decomposed[0]) && in preprocess_text_hangul() 346 font->has_glyph (decomposed[1]) && in preprocess_text_hangul() 347 (!tindex || font->has_glyph (decomposed[2]))) in preprocess_text_hangul() 350 (void) buffer->replace_glyphs (1, s_len, decomposed); in preprocess_text_hangul()
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D | hb-deprecated.h | 178 hb_codepoint_t *decomposed, 212 hb_codepoint_t *decomposed);
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D | hb-unicode.cc | 127 hb_codepoint_t *decomposed HB_UNUSED, in hb_unicode_decompose_compatibility_nil() 480 hb_codepoint_t *decomposed) in hb_unicode_decompose_compatibility() argument 482 return ufuncs->decompose_compatibility (u, decomposed); in hb_unicode_decompose_compatibility()
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/third_party/skia/third_party/externals/tint/src/transform/ |
D | decompose_strided_matrix.cc | 128 std::unordered_map<const ast::StructMember*, MatrixInfo> decomposed; in Run() local 138 decomposed.emplace(member->Declaration(), info); in Run() 150 auto it = decomposed.find(access->Member()->Declaration()); in Run() 151 if (it != decomposed.end()) { in Run() 169 auto it = decomposed.find(access->Member()->Declaration()); in Run() 170 if (it == decomposed.end()) { in Run() 212 auto it = decomposed.find(access->Member()->Declaration()); in Run() 213 if (it == decomposed.end()) { in Run()
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/third_party/skia/src/core/ |
D | SkImageFilterTypes.cpp | 32 SkSize decomposed; in decomposeCTM() local 45 } else if (ctm.decomposeScale(&decomposed, &remainder)) { in decomposeCTM() 48 layer = SkMatrix::Scale(decomposed.fWidth, decomposed.fHeight); in decomposeCTM()
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/third_party/skia/third_party/externals/abseil-cpp/absl/strings/internal/str_format/ |
D | float_conversion.cc | 1258 bool FloatToBuffer(Decomposed<Float> decomposed, int precision, Buffer *out, in FloatToBuffer() argument 1265 static_cast<std::uint64_t>(decomposed.mantissa), in FloatToBuffer() 1266 static_cast<std::uint64_t>(decomposed.exponent), precision, out, exp)) in FloatToBuffer() 1273 static_cast<__uint128_t>(decomposed.mantissa), in FloatToBuffer() 1274 static_cast<__uint128_t>(decomposed.exponent), precision, out, in FloatToBuffer() 1328 auto decomposed = Decompose(abs_v); in FloatToSink() local 1336 FormatF(decomposed.mantissa, decomposed.exponent, in FloatToSink() 1341 if (!FloatToBuffer<FormatStyle::Precision>(decomposed, precision, &buffer, in FloatToSink() 1352 if (!FloatToBuffer<FormatStyle::Precision>(decomposed, precision, &buffer, in FloatToSink() 1384 FormatA(HexFloatTypeParams(Float{}), decomposed.mantissa, in FloatToSink() [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_geometry_shader4.txt | 83 QUAD_STRIP, and POLYGON primitives are decomposed into triangles in an 115 primitives that are decomposed into triangles, the primitive ID is 246 3. How are QUADS, QUAD_STRIP, and POLYGON primitives decomposed into 253 For QUADS primitives, the quad V0->V1->V2->V3 is decomposed into the 259 For QUAD_STRIP primitives, the quad V0->V1->V3->V2 is decomposed into 264 For POLYGON primitives, the polygon V0->V1->V2->V3 is decomposed into
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D | NV_fill_rectangle.txt | 165 (3) How are quads and polygons handled? Are they decomposed into triangles? 167 RESOLVED: When using FILL_RECTANGLE_NV, quads and polygons are decomposed
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D | NV_geometry_program4.txt | 56 triangle. Quads and polygons are allowed, but are decomposed into 434 QUAD_STRIP, and POLYGON primitives are decomposed into triangles in an 473 by the geometry program are decomposed into points, lines, or triangles 505 vertices added by the EMIT instruction are decomposed into points, lines, 805 are decomposed into triangles, the primitive ID is incremented after each 1758 (17) How are QUADS, QUAD_STRIP, and POLYGON primitives decomposed into 1765 For QUADS primitives, the quad V0->V1->V2->V3 is decomposed into the 1771 For QUAD_STRIP primitives, the quad V0->V1->V3->V2 is decomposed into 1776 For POLYGON primitives, the polygon V0->V1->V2->V3 is decomposed into 1915 RESOLVED: QUADS are decomposed into two triangles. Both triangles [all …]
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/third_party/openGLES/extensions/NV/ |
D | NV_geometry_shader4.txt | 83 QUAD_STRIP, and POLYGON primitives are decomposed into triangles in an 115 primitives that are decomposed into triangles, the primitive ID is 246 3. How are QUADS, QUAD_STRIP, and POLYGON primitives decomposed into 253 For QUADS primitives, the quad V0->V1->V2->V3 is decomposed into the 259 For QUAD_STRIP primitives, the quad V0->V1->V3->V2 is decomposed into 264 For POLYGON primitives, the polygon V0->V1->V2->V3 is decomposed into
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D | NV_fill_rectangle.txt | 165 (3) How are quads and polygons handled? Are they decomposed into triangles? 167 RESOLVED: When using FILL_RECTANGLE_NV, quads and polygons are decomposed
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D | NV_geometry_program4.txt | 56 triangle. Quads and polygons are allowed, but are decomposed into 434 QUAD_STRIP, and POLYGON primitives are decomposed into triangles in an 473 by the geometry program are decomposed into points, lines, or triangles 505 vertices added by the EMIT instruction are decomposed into points, lines, 805 are decomposed into triangles, the primitive ID is incremented after each 1758 (17) How are QUADS, QUAD_STRIP, and POLYGON primitives decomposed into 1765 For QUADS primitives, the quad V0->V1->V2->V3 is decomposed into the 1771 For QUAD_STRIP primitives, the quad V0->V1->V3->V2 is decomposed into 1776 For POLYGON primitives, the polygon V0->V1->V2->V3 is decomposed into 1915 RESOLVED: QUADS are decomposed into two triangles. Both triangles [all …]
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/third_party/icu/icu4c/source/data/translit/ |
D | sat_Olck_sat_FONIPA.txt | 47 # Some online texts use a decomposed form of U+1C7A MU-GAAHLAA TTUDDAG.
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/third_party/skia/third_party/externals/icu/source/data/translit/ |
D | sat_Olck_sat_FONIPA.txt | 47 # Some online texts use a decomposed form of U+1C7A MU-GAAHLAA TTUDDAG.
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/third_party/spirv-tools/docs/ |
D | projects.md | 81 We delete the placeholder when all its work has been decomposed into
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/docs/ |
D | projects.md | 81 We delete the placeholder when all its work has been decomposed into
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/third_party/skia/third_party/externals/spirv-tools/docs/ |
D | projects.md | 81 We delete the placeholder when all its work has been decomposed into
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/third_party/skia/third_party/externals/freetype/docs/ |
D | raster.txt | 449 decomposed into two sub-arcs, which are themselves Bézier arcs. 454 For instance, the following arc P1P2P3 can be decomposed into 495 We have then decomposed a non-y-monotonic Bézier curve into two
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/third_party/rust/crates/nom/doc/archive/ |
D | how_nom_macros_work.md | 149 The macro argument is decomposed into `$submac:ident!`, the macro's name and a bang,
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/third_party/python/Doc/library/ |
D | unicodedata.rst | 117 each character into its decomposed form. Normal form C (NFC) first applies a
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/third_party/ffmpeg/libavcodec/arm/ |
D | vp9itxfm_neon.S | 1315 @ but the 32-point IDCT can be decomposed into two 16-point IDCTs;
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