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Searched refs:decomposed_attrs_without_w (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_shader_keys.h43 uint32_t decomposed_attrs_without_w; member
47 uint16_t decomposed_attrs_without_w; member
51 uint8_t decomposed_attrs_without_w; member
Dzink_state.c104 ves->decomposed_attrs_without_w |= BITFIELD_BIT(i); in zink_create_vertex_elements_state()
126 u_foreach_bit(i, ves->decomposed_attrs | ves->decomposed_attrs_without_w) { in zink_create_vertex_elements_state()
188 uint32_t decomposed_attrs = 0, decomposed_attrs_without_w = 0; in zink_bind_vertex_elements_state() local
192 decomposed_attrs_without_w = vs->u8.decomposed_attrs_without_w; in zink_bind_vertex_elements_state()
196 decomposed_attrs_without_w = vs->u16.decomposed_attrs_without_w; in zink_bind_vertex_elements_state()
200 decomposed_attrs_without_w = vs->u16.decomposed_attrs_without_w; in zink_bind_vertex_elements_state()
204 ctx->element_state->decomposed_attrs_without_w != decomposed_attrs_without_w) { in zink_bind_vertex_elements_state()
211 … key->key.vs.u8.decomposed_attrs_without_w = ctx->element_state->decomposed_attrs_without_w; in zink_bind_vertex_elements_state()
215 … key->key.vs.u16.decomposed_attrs_without_w = ctx->element_state->decomposed_attrs_without_w; in zink_bind_vertex_elements_state()
219 … key->key.vs.u32.decomposed_attrs_without_w = ctx->element_state->decomposed_attrs_without_w; in zink_bind_vertex_elements_state()
Dzink_state.h59 uint32_t decomposed_attrs_without_w; member
Dzink_compiler.c1007 decompose_attribs(nir_shader *nir, uint32_t decomposed_attrs, uint32_t decomposed_attrs_without_w) in decompose_attribs() argument
1013 u_foreach_bit(location, decomposed_attrs | decomposed_attrs_without_w) { in decompose_attribs()
1023 … state.needs_w = (decomposed_attrs_without_w & BITFIELD_BIT(location)) != 0 && num_components == 4; in decompose_attribs()
1027 if (decomposed_attrs_without_w & BITFIELD_BIT(location)) in decompose_attribs()
2078 uint32_t decomposed_attrs = 0, decomposed_attrs_without_w = 0; in zink_shader_compile() local
2083 decomposed_attrs_without_w = vs_key->u32.decomposed_attrs_without_w; in zink_shader_compile()
2087 decomposed_attrs_without_w = vs_key->u16.decomposed_attrs_without_w; in zink_shader_compile()
2091 decomposed_attrs_without_w = vs_key->u8.decomposed_attrs_without_w; in zink_shader_compile()
2095 if (decomposed_attrs || decomposed_attrs_without_w) in zink_shader_compile()
2096 NIR_PASS_V(nir, decompose_attribs, decomposed_attrs, decomposed_attrs_without_w); in zink_shader_compile()