Searched refs:decomposed_attrs_without_w (Results 1 – 4 of 4) sorted by relevance
43 uint32_t decomposed_attrs_without_w; member47 uint16_t decomposed_attrs_without_w; member51 uint8_t decomposed_attrs_without_w; member
104 ves->decomposed_attrs_without_w |= BITFIELD_BIT(i); in zink_create_vertex_elements_state()126 u_foreach_bit(i, ves->decomposed_attrs | ves->decomposed_attrs_without_w) { in zink_create_vertex_elements_state()188 uint32_t decomposed_attrs = 0, decomposed_attrs_without_w = 0; in zink_bind_vertex_elements_state() local192 decomposed_attrs_without_w = vs->u8.decomposed_attrs_without_w; in zink_bind_vertex_elements_state()196 decomposed_attrs_without_w = vs->u16.decomposed_attrs_without_w; in zink_bind_vertex_elements_state()200 decomposed_attrs_without_w = vs->u16.decomposed_attrs_without_w; in zink_bind_vertex_elements_state()204 ctx->element_state->decomposed_attrs_without_w != decomposed_attrs_without_w) { in zink_bind_vertex_elements_state()211 … key->key.vs.u8.decomposed_attrs_without_w = ctx->element_state->decomposed_attrs_without_w; in zink_bind_vertex_elements_state()215 … key->key.vs.u16.decomposed_attrs_without_w = ctx->element_state->decomposed_attrs_without_w; in zink_bind_vertex_elements_state()219 … key->key.vs.u32.decomposed_attrs_without_w = ctx->element_state->decomposed_attrs_without_w; in zink_bind_vertex_elements_state()
59 uint32_t decomposed_attrs_without_w; member
1007 decompose_attribs(nir_shader *nir, uint32_t decomposed_attrs, uint32_t decomposed_attrs_without_w) in decompose_attribs() argument1013 u_foreach_bit(location, decomposed_attrs | decomposed_attrs_without_w) { in decompose_attribs()1023 … state.needs_w = (decomposed_attrs_without_w & BITFIELD_BIT(location)) != 0 && num_components == 4; in decompose_attribs()1027 if (decomposed_attrs_without_w & BITFIELD_BIT(location)) in decompose_attribs()2078 uint32_t decomposed_attrs = 0, decomposed_attrs_without_w = 0; in zink_shader_compile() local2083 decomposed_attrs_without_w = vs_key->u32.decomposed_attrs_without_w; in zink_shader_compile()2087 decomposed_attrs_without_w = vs_key->u16.decomposed_attrs_without_w; in zink_shader_compile()2091 decomposed_attrs_without_w = vs_key->u8.decomposed_attrs_without_w; in zink_shader_compile()2095 if (decomposed_attrs || decomposed_attrs_without_w) in zink_shader_compile()2096 NIR_PASS_V(nir, decompose_attribs, decomposed_attrs, decomposed_attrs_without_w); in zink_shader_compile()