Searched refs:defaultPixelExecutable (Results 1 – 1 of 1) sorted by relevance
1829 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable(); in wait() local1847 if (defaultPixelExecutable) in wait()1849 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo()); in wait()1852 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS)); in wait()