Searched refs:demote (Results 1 – 25 of 59) sorted by relevance
123
6 int demote = 0;7 demote;9 demote;
13 demote;
1 dEQP-VK.glsl.demote.basic_always2 dEQP-VK.glsl.demote.basic_never3 dEQP-VK.glsl.demote.basic_uniform4 dEQP-VK.glsl.demote.basic_dynamic5 dEQP-VK.glsl.demote.basic_texture6 dEQP-VK.glsl.demote.basic_deriv7 dEQP-VK.glsl.demote.function_always8 dEQP-VK.glsl.demote.function_never9 dEQP-VK.glsl.demote.function_uniform10 dEQP-VK.glsl.demote.function_dynamic[all …]
110 bool demote);133 bool demote) in ShaderDiscardCase() argument137 , m_demote (demote) in ShaderDiscardCase()
6 demote;
9 demote;
6 //demote; // FIXME: Not implemented for MSL
2 ERROR: 0:9: 'demote' : undeclared identifier
11 demote;
14 # That may cause symbol collision, so explicitly demote everything.
148 # That may cause symbol collision, so explicitly demote everything.
25 code:OpDemoteToHelperInvocationEXT allowing shaders to "`demote`" a fragment
105 - radv: replace discard with demote for Quantic Dream games
101 - spirv: replace discard with demote for incorrect HLSL->SPIR-V translations
128 - radv: lower discards to demote to workaround a RDR2 game bug
115 - nir/opt_load_store_vectorize: don't vectorize stores across demote
75 - intel/fs: Initialize the sample mask in flags register when using demote76 - intel/fs: Fix IsHelperInvocation for the case no discard/demote are used
147 - radv: fix shader caching with discard->demote workaround
147 - spirv: replace discard with demote for incorrect HLSL->SPIR-V translations