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Searched refs:depthReadOnly (Results 1 – 19 of 19) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DRenderBundleEncoder.cpp41 bool depthReadOnly, in ValidateDepthStencilAttachmentFormat() argument
50 format->HasDepth() && format->HasStencil() && depthReadOnly != stencilReadOnly, in ValidateDepthStencilAttachmentFormat()
53 depthReadOnly, stencilReadOnly, textureFormat); in ValidateDepthStencilAttachmentFormat()
80 device, descriptor->depthStencilFormat, descriptor->depthReadOnly, in ValidateRenderBundleEncoderDescriptor()
94 descriptor->depthReadOnly, in RenderBundleEncoder()
DRenderBundle.cpp28 bool depthReadOnly, in RenderBundleBase() argument
36 mDepthReadOnly(depthReadOnly), in RenderBundleBase()
DCommandEncoder.cpp286 depthStencilAttachment->depthReadOnly != in ValidateRenderPassDepthStencilAttachment()
290 depthStencilAttachment->depthReadOnly, depthStencilAttachment->stencilReadOnly); in ValidateRenderPassDepthStencilAttachment()
293 depthStencilAttachment->depthReadOnly && in ValidateRenderPassDepthStencilAttachment()
460 if ((aspects & Aspect::Depth) && !depthStencilAttachment->depthReadOnly) { in IsReadOnlyDepthStencilAttachment()
548 bool depthReadOnly = false; in APIBeginRenderPass() local
605 cmd->depthStencilAttachment.depthReadOnly = in APIBeginRenderPass()
606 descriptor->depthStencilAttachment->depthReadOnly; in APIBeginRenderPass()
623 depthReadOnly = descriptor->depthStencilAttachment->depthReadOnly; in APIBeginRenderPass()
640 depthReadOnly, stencilReadOnly); in APIBeginRenderPass()
DRenderBundle.h41 bool depthReadOnly,
DRenderEncoderBase.h33 bool depthReadOnly,
DRenderPassEncoder.h37 bool depthReadOnly,
DRenderPassEncoder.cpp60 bool depthReadOnly, in RenderPassEncoder() argument
66 depthReadOnly, in RenderPassEncoder()
DRenderEncoderBase.cpp36 bool depthReadOnly, in RenderEncoderBase() argument
43 mDepthReadOnly = depthReadOnly; in RenderEncoderBase()
DCommands.h94 bool depthReadOnly; member
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DPipelineAndPassCompatibilityTests.cpp57 bool depthReadOnly, in CreateRenderPassDescriptor() argument
66 if (depthReadOnly) { in CreateRenderPassDescriptor()
67 passDescriptor.cDepthStencilAttachmentInfo.depthReadOnly = true; in CreateRenderPassDescriptor()
115 desc.depthReadOnly = depthStencilReadOnlyInBundle; in TEST_F()
147 desc.depthReadOnly = depthStencilReadOnlyInBundle; in TEST_F()
DRenderPassDescriptorValidationTests.cpp814 renderPass.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F()
827 renderPass.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F()
841 renderPass.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F()
855 renderPass.cDepthStencilAttachmentInfo.depthReadOnly = false; in TEST_F()
871 renderPass.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F()
883 renderPass.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F()
895 renderPass.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F()
DRenderBundleValidationTests.cpp658 for (bool depthReadOnly : {true, false}) { in TEST_F()
662 desc.depthReadOnly = depthReadOnly; in TEST_F()
665 depthReadOnly != stencilReadOnly) { in TEST_F()
DResourceUsageTrackingTests.cpp919 passDescriptor.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DTextureD3D12.h67 bool depthReadOnly,
153 D3D12_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor(bool depthReadOnly,
DTextureD3D12.cpp962 bool depthReadOnly, in GetDSVDescriptor() argument
967 if (depthReadOnly && aspects & Aspect::Depth) { in GetDSVDescriptor()
1308 D3D12_DEPTH_STENCIL_VIEW_DESC TextureView::GetDSVDescriptor(bool depthReadOnly, in GetDSVDescriptor() argument
1313 GetAspects(), depthReadOnly, stencilReadOnly); in GetDSVDescriptor()
DCommandBufferD3D12.cpp1251 attachmentInfo.depthReadOnly, attachmentInfo.stencilReadOnly); in SetupRenderPass()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DReadOnlyDepthStencilAttachmentTests.cpp157 passDescriptor.cDepthStencilAttachmentInfo.depthReadOnly = true; in DoTest()
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/
DConverter.cpp894 Convert(out.depthReadOnly, in.depthReadOnly) && in Convert()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DCommandBufferVk.cpp224 attachmentInfo.depthReadOnly || attachmentInfo.stencilReadOnly); in RecordBeginRenderPass()