/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | RenderBundleEncoder.cpp | 41 bool depthReadOnly, in ValidateDepthStencilAttachmentFormat() argument 50 format->HasDepth() && format->HasStencil() && depthReadOnly != stencilReadOnly, in ValidateDepthStencilAttachmentFormat() 53 depthReadOnly, stencilReadOnly, textureFormat); in ValidateDepthStencilAttachmentFormat() 80 device, descriptor->depthStencilFormat, descriptor->depthReadOnly, in ValidateRenderBundleEncoderDescriptor() 94 descriptor->depthReadOnly, in RenderBundleEncoder()
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D | RenderBundle.cpp | 28 bool depthReadOnly, in RenderBundleBase() argument 36 mDepthReadOnly(depthReadOnly), in RenderBundleBase()
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D | CommandEncoder.cpp | 286 depthStencilAttachment->depthReadOnly != in ValidateRenderPassDepthStencilAttachment() 290 depthStencilAttachment->depthReadOnly, depthStencilAttachment->stencilReadOnly); in ValidateRenderPassDepthStencilAttachment() 293 depthStencilAttachment->depthReadOnly && in ValidateRenderPassDepthStencilAttachment() 460 if ((aspects & Aspect::Depth) && !depthStencilAttachment->depthReadOnly) { in IsReadOnlyDepthStencilAttachment() 548 bool depthReadOnly = false; in APIBeginRenderPass() local 605 cmd->depthStencilAttachment.depthReadOnly = in APIBeginRenderPass() 606 descriptor->depthStencilAttachment->depthReadOnly; in APIBeginRenderPass() 623 depthReadOnly = descriptor->depthStencilAttachment->depthReadOnly; in APIBeginRenderPass() 640 depthReadOnly, stencilReadOnly); in APIBeginRenderPass()
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D | RenderBundle.h | 41 bool depthReadOnly,
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D | RenderEncoderBase.h | 33 bool depthReadOnly,
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D | RenderPassEncoder.h | 37 bool depthReadOnly,
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D | RenderPassEncoder.cpp | 60 bool depthReadOnly, in RenderPassEncoder() argument 66 depthReadOnly, in RenderPassEncoder()
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D | RenderEncoderBase.cpp | 36 bool depthReadOnly, in RenderEncoderBase() argument 43 mDepthReadOnly = depthReadOnly; in RenderEncoderBase()
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D | Commands.h | 94 bool depthReadOnly; member
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | PipelineAndPassCompatibilityTests.cpp | 57 bool depthReadOnly, in CreateRenderPassDescriptor() argument 66 if (depthReadOnly) { in CreateRenderPassDescriptor() 67 passDescriptor.cDepthStencilAttachmentInfo.depthReadOnly = true; in CreateRenderPassDescriptor() 115 desc.depthReadOnly = depthStencilReadOnlyInBundle; in TEST_F() 147 desc.depthReadOnly = depthStencilReadOnlyInBundle; in TEST_F()
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D | RenderPassDescriptorValidationTests.cpp | 814 renderPass.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F() 827 renderPass.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F() 841 renderPass.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F() 855 renderPass.cDepthStencilAttachmentInfo.depthReadOnly = false; in TEST_F() 871 renderPass.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F() 883 renderPass.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F() 895 renderPass.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F()
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D | RenderBundleValidationTests.cpp | 658 for (bool depthReadOnly : {true, false}) { in TEST_F() 662 desc.depthReadOnly = depthReadOnly; in TEST_F() 665 depthReadOnly != stencilReadOnly) { in TEST_F()
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D | ResourceUsageTrackingTests.cpp | 919 passDescriptor.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | TextureD3D12.h | 67 bool depthReadOnly, 153 D3D12_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor(bool depthReadOnly,
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D | TextureD3D12.cpp | 962 bool depthReadOnly, in GetDSVDescriptor() argument 967 if (depthReadOnly && aspects & Aspect::Depth) { in GetDSVDescriptor() 1308 D3D12_DEPTH_STENCIL_VIEW_DESC TextureView::GetDSVDescriptor(bool depthReadOnly, in GetDSVDescriptor() argument 1313 GetAspects(), depthReadOnly, stencilReadOnly); in GetDSVDescriptor()
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D | CommandBufferD3D12.cpp | 1251 attachmentInfo.depthReadOnly, attachmentInfo.stencilReadOnly); in SetupRenderPass()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | ReadOnlyDepthStencilAttachmentTests.cpp | 157 passDescriptor.cDepthStencilAttachmentInfo.depthReadOnly = true; in DoTest()
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/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | Converter.cpp | 894 Convert(out.depthReadOnly, in.depthReadOnly) && in Convert()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | CommandBufferVk.cpp | 224 attachmentInfo.depthReadOnly || attachmentInfo.stencilReadOnly); in RecordBeginRenderPass()
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