Searched refs:depth_type (Results 1 – 5 of 5) sorted by relevance
533 glw::GLint depth_type = 0; in checkSourceTextureSizeAndType() local551 gl.getTexLevelParameteriv(target, 0, GL_TEXTURE_DEPTH_TYPE, &depth_type); in checkSourceTextureSizeAndType()569 is_ok = is_ok && ((glw::GLenum)depth_type == descriptor.expected_depth_type); in checkSourceTextureSizeAndType()595 << ", queried depth type = " << glu::getTypeStr(depth_type) << "." << tcu::TestLog::EndMessage; in checkSourceTextureSizeAndType()
551 unsigned depth_type:1; member684 unsigned depth_type:3; member
1228 $$.flags.q.depth_type = 1;1229 $$.depth_type = ast_depth_any;1231 $$.flags.q.depth_type = 1;1232 $$.depth_type = ast_depth_greater;1234 $$.flags.q.depth_type = 1;1235 $$.depth_type = ast_depth_less;1238 $$.flags.q.depth_type = 1;1239 $$.depth_type = ast_depth_unchanged;
66 || this->flags.q.depth_type in has_layout()867 Q(depth_type); in validate_flags()
3923 if (qual->flags.q.depth_type in apply_layout_qualifier_to_variable()3931 } else if (qual->flags.q.depth_type in apply_layout_qualifier_to_variable()3938 switch (qual->depth_type) { in apply_layout_qualifier_to_variable()