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Searched refs:desired_resource_state (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource_state.cpp38 struct desired_resource_state struct
46 desired_resource_state_init(desired_resource_state *state, uint32_t subresource_count) in desired_resource_state_init() argument
55 desired_resource_state_cleanup(desired_resource_state *state) in desired_resource_state_cleanup()
61 get_desired_subresource_state(const desired_resource_state *state, uint32_t subresource_index) in get_desired_subresource_state()
81 set_desired_resource_state(desired_resource_state *state_obj, D3D12_RESOURCE_STATES state) in set_desired_resource_state()
88 set_desired_subresource_state(desired_resource_state *state_obj, in set_desired_subresource_state()
103 reset_desired_resource_state(desired_resource_state *state_obj) in reset_desired_resource_state()
200 struct desired_resource_state desired;
527 desired_resource_state *destination_state = &state_entry->desired; in d3d12_apply_resource_states()