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Searched refs:deviceLayerNames (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/tools/gpu/vk/
DVkTestUtils.cpp643 SkTArray<const char*> deviceLayerNames; in CreateVkBackendContext() local
646 deviceLayerNames.push_back(deviceLayers[i].layerName); in CreateVkBackendContext()
745 (uint32_t) deviceLayerNames.count(), // layerCount in CreateVkBackendContext()
746 deviceLayerNames.begin(), // ppEnabledLayerNames in CreateVkBackendContext()