Searched refs:direct_connected (Results 1 – 1 of 1) sorted by relevance
30 bool direct_connected; member347 fClipInfo->direct_connected = true; in DirectConnected()356 fClipInfo->direct_connected = false; in DirectConnected()406 if (!fClipInfo || !fClipInfo->direct_connected) { in _CallDirectConnected()626 direct_connected = false; in glview_direct_info()