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Searched refs:direct_connected (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/hgl/
DGLView.cpp30 bool direct_connected; member
347 fClipInfo->direct_connected = true; in DirectConnected()
356 fClipInfo->direct_connected = false; in DirectConnected()
406 if (!fClipInfo || !fClipInfo->direct_connected) { in _CallDirectConnected()
626 direct_connected = false; in glview_direct_info()