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Searched refs:draw_calls_queued (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_draw.c283 if (job->draw_calls_queued + vert_count / 65535 >= VC4_HW_2116_COUNT) { in vc4_hw_2116_workaround()
447 job->draw_calls_queued++; in vc4_draw_vbo()
490 job->draw_calls_queued++; in vc4_draw_vbo()
502 assert(job->draw_calls_queued <= VC4_HW_2116_COUNT); in vc4_draw_vbo()
587 if (job->draw_calls_queued) { in vc4_clear()
Dvc4_context.h293 uint32_t draw_calls_queued; member
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_context.c129 if (job->draw_calls_queued == 0) in v3d_update_primitive_counters()
Dv3dx_draw.c935 (job->ez_state != V3D_EZ_DISABLED || job->draw_calls_queued == 0)) in v3d_update_job_ez()
1256 job->draw_calls_queued++; in v3d_draw_vbo()
1540 if (job->draw_calls_queued) { in v3d_tlb_clear()
Dv3d_context.h490 uint32_t draw_calls_queued; member
Dv3dx_rcl.c748 assert(job->draw_calls_queued == 0); in v3dX()