Searched refs:draw_calls_queued (Results 1 – 6 of 6) sorted by relevance
283 if (job->draw_calls_queued + vert_count / 65535 >= VC4_HW_2116_COUNT) { in vc4_hw_2116_workaround()447 job->draw_calls_queued++; in vc4_draw_vbo()490 job->draw_calls_queued++; in vc4_draw_vbo()502 assert(job->draw_calls_queued <= VC4_HW_2116_COUNT); in vc4_draw_vbo()587 if (job->draw_calls_queued) { in vc4_clear()
293 uint32_t draw_calls_queued; member
129 if (job->draw_calls_queued == 0) in v3d_update_primitive_counters()
935 (job->ez_state != V3D_EZ_DISABLED || job->draw_calls_queued == 0)) in v3d_update_job_ez()1256 job->draw_calls_queued++; in v3d_draw_vbo()1540 if (job->draw_calls_queued) { in v3d_tlb_clear()
490 uint32_t draw_calls_queued; member
748 assert(job->draw_calls_queued == 0); in v3dX()