Searched refs:draw_current_shader_ccdistance_output (Results 1 – 5 of 5) sorted by relevance
67 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_point()97 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_line()129 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_tri()
59 cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); in TAG()60 cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); in TAG()
501 uint draw_current_shader_ccdistance_output(const struct draw_context *draw, int index);
327 dp = vert->data[draw_current_shader_ccdistance_output(clipper->stage.draw, cdi)][vidx]; in getclipdist()
1011 draw_current_shader_ccdistance_output(const struct draw_context *draw, int index) in draw_current_shader_ccdistance_output() function