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Searched refs:draw_current_shader_num_written_culldistances (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_user_cull.c57 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()
87 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()
118 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
Ddraw_pipe_validate.c79 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
99 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
121 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
265 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
Ddraw_private.h503 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
Ddraw_context.c1033 draw_current_shader_num_written_culldistances(const struct draw_context *draw) in draw_current_shader_num_written_culldistances() function