Searched refs:draw_current_shader_num_written_culldistances (Results 1 – 4 of 4) sorted by relevance
57 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()87 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()118 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
79 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()99 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()121 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()265 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
503 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
1033 draw_current_shader_num_written_culldistances(const struct draw_context *draw) in draw_current_shader_num_written_culldistances() function