Searched refs:draw_current_shader_uses_viewport_index (Results 1 – 6 of 6) sorted by relevance
47 bool uses_vp_idx = draw_current_shader_uses_viewport_index(pvs->draw); in TAG()
80 if (draw_current_shader_uses_viewport_index(draw)) in draw_prim_assembler_is_required()
507 boolean draw_current_shader_uses_viewport_index(
92 draw_current_shader_uses_viewport_index(draw) ? in find_viewport()
85 if (draw_current_shader_uses_viewport_index(draw)) { in draw_viewport_index()
984 draw_current_shader_uses_viewport_index(const struct draw_context *draw) in draw_current_shader_uses_viewport_index() function