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Searched refs:draw_current_shader_uses_viewport_index (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_cliptest_tmp.h47 bool uses_vp_idx = draw_current_shader_uses_viewport_index(pvs->draw); in TAG()
Ddraw_prim_assembler.c80 if (draw_current_shader_uses_viewport_index(draw)) in draw_prim_assembler_is_required()
Ddraw_private.h507 boolean draw_current_shader_uses_viewport_index(
Ddraw_vs_variant.c92 draw_current_shader_uses_viewport_index(draw) ? in find_viewport()
Ddraw_pipe_clip.c85 if (draw_current_shader_uses_viewport_index(draw)) { in draw_viewport_index()
Ddraw_context.c984 draw_current_shader_uses_viewport_index(const struct draw_context *draw) in draw_current_shader_uses_viewport_index() function