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Searched refs:draw_delete_fragment_shader (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_fs.c72 draw_delete_fragment_shader(struct draw_context *draw, in draw_delete_fragment_shader() function
Ddraw_context.h248 void draw_delete_fragment_shader(struct draw_context *draw,
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_fs.c105 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader); in svga_delete_fs_state()
/third_party/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_shader.c220 draw_delete_fragment_shader(softpipe->draw, var->draw_shader); in softpipe_delete_fs_state()
226 draw_delete_fragment_shader(softpipe->draw, state->draw_shader); in softpipe_delete_fs_state()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_fragprog.c164 draw_delete_fragment_shader(nv30_context(pipe)->draw, fp->draw); in nv30_fp_state_delete()
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_fs.c4048 draw_delete_fragment_shader(llvmpipe->draw, shader->draw_data); in llvmpipe_destroy_fs()