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Searched refs:draw_surf (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/egl/main/
Deglapi.c860 _EGLSurface *draw_surf = _eglLookupSurface(draw, disp); in eglMakeCurrent() local
880 if (!draw_surf || !read_surf) { in eglMakeCurrent()
889 if ((!draw_surf && draw != EGL_NO_SURFACE) || in eglMakeCurrent()
892 if (draw_surf || read_surf) in eglMakeCurrent()
899 if (draw_surf && draw_surf->Lost) in eglMakeCurrent()
909 draw_surf && !draw_surf->ProtectedContent) in eglMakeCurrent()
912 ret = disp->Driver->MakeCurrent(disp, draw_surf, read_surf, context); in eglMakeCurrent()