/third_party/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_compositor_cs.c | 649 struct cs_viewport *drawn, in set_viewport() argument 654 assert(s && drawn); in set_viewport() 665 *ptr_float++ = drawn->scale_x; in set_viewport() 666 *ptr_float++ = drawn->scale_y; in set_viewport() 669 *ptr_int++ = drawn->area.x0; in set_viewport() 670 *ptr_int++ = drawn->area.y0; in set_viewport() 671 *ptr_int++ = drawn->area.x1; in set_viewport() 672 *ptr_int++ = drawn->area.y1; in set_viewport() 673 *ptr_int++ = drawn->translate_x; in set_viewport() 674 *ptr_int++ = drawn->translate_y; in set_viewport() [all …]
|
D | vl_compositor_gfx.c | 630 struct u_rect drawn = calc_drawn_area(s, layer); in gen_vertex_data() local 632 dirty->x0 >= drawn.x0 && in gen_vertex_data() 633 dirty->y0 >= drawn.y0 && in gen_vertex_data() 634 dirty->x1 <= drawn.x1 && in gen_vertex_data() 635 dirty->y1 <= drawn.y1) { in gen_vertex_data() 675 struct u_rect drawn = calc_drawn_area(s, layer); in draw_layers() local 676 dirty->x0 = MIN2(drawn.x0, dirty->x0); in draw_layers() 677 dirty->y0 = MIN2(drawn.y0, dirty->y0); in draw_layers() 678 dirty->x1 = MAX2(drawn.x1, dirty->x1); in draw_layers() 679 dirty->y1 = MAX2(drawn.y1, dirty->y1); in draw_layers()
|
/third_party/skia/site/docs/dev/design/ |
D | text_overview.md | 14 One primitive in particular stands out: **Text**. It can be drawn with the same common constructs a… 31 - The 'ffi" in office (or possibly just the "fi") **could** be drawn with a specialized form called… 32 - The "ü" could have been drawn as a single shape, or it could have been drawn by separately drawin… 39 …ng* from a description of a font, to the actual resource / file / blob containing the drawn shapes. 59 …sing this processing to apps, providing them with results that can be efficiently drawn / animated. 66 - drawn using WebGL or WebGPU 67 - drawn using DOM (but utilizing line-breaking and metrics results) 68 - drawn using a bespoke (i.e. wasm) renderer
|
D | pdftheory.md | 27 be set on an SkCanvas and drawn to. Once drawing to the canvas is complete 199 PDF has a number of parameters that affect how things are drawn. The ones that 284 transformed and drawn on an existing page. This is used to implement layers. 293 operations done on the base layer. Since the form x-object will be drawn as a 379 emulated xfer mode, what's already drawn to the device is called the destination 380 or Dst, and what's about to be drawn is the source or Src. Src (and Dst) can 382 inherent shape. For most kinds of drawn objects, the shape is the same as where 404 mode is emulated. In the case of Clear, it packages what was just drawn into 416 SrcMode is clear plus Src being drawn afterward. DstMode simply omits drawing 421 mask and swapping Src and Dst (or not). SrcIn is SrcMode with Src drawn with Dst [all …]
|
/third_party/openGLES/extensions/SGIX/ |
D | SGIX_quad_mesh.txt | 52 Every time glVertex is then called, one new quad is drawn. 81 define GL state which affects the quads and lines drawn by these 90 and consider all j = 0,1,2,<breadth>*length-1. A quad is drawn for four 93 within a quad mesh are drawn is intentionally left completely undefined. 100 and consider all j = 0,1,2,<breadth>*length-1. A line is drawn between 102 drawn between vertex v_j-<breadth> and v_j for all j such that j >= 103 <breadth>. The order in which the lines within a line mesh are drawn is 109 drawn is intentionally left completely undefined. They may be rendered in
|
D | SGIX_depth_pass_instrument.txt | 43 * Should we count fragments drawn when the depth test was 118 which have been drawn when the depth test is disabled is 121 passes the depth test or is drawn with depth testing disabled, one
|
/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/ |
D | SGIX_quad_mesh.txt | 52 Every time glVertex is then called, one new quad is drawn. 81 define GL state which affects the quads and lines drawn by these 90 and consider all j = 0,1,2,<breadth>*length-1. A quad is drawn for four 93 within a quad mesh are drawn is intentionally left completely undefined. 100 and consider all j = 0,1,2,<breadth>*length-1. A line is drawn between 102 drawn between vertex v_j-<breadth> and v_j for all j such that j >= 103 <breadth>. The order in which the lines within a line mesh are drawn is 109 drawn is intentionally left completely undefined. They may be rendered in
|
D | SGIX_depth_pass_instrument.txt | 43 * Should we count fragments drawn when the depth test was 118 which have been drawn when the depth test is disabled is 121 passes the depth test or is drawn with depth testing disabled, one
|
/third_party/skia/site/docs/user/api/ |
D | _index.md | 63 components: the primitive being drawn (`SkRect`, `SkPath`, etc.) and color/style 71 drawn: what color it is, if it is filled or stroked, how it should blend with 72 what was previously drawn. 75 drawn, and it maintains a stack of matrices and clips. Thus in the above call, 78 restrict where on the canvas the rectangle will be drawn, but all other
|
D | skpaint_overview.md | 38 Now, anything drawn with that paint will be drawn with the gradient specified in 53 drawn (e.g. blur) 141 along the drawn path.
|
/third_party/vk-gl-cts/doc/testspecs/GLES31/ |
D | functional.separate_shader.txt | 50 resulting image is compared to a reference image drawn with the program 55 program. After this, glUniform is called and a triangle is drawn. The 68 single-shader program. A triangle is drawn with the pipeline and the 69 result is compared to a triangle drawn with an equivalent monolithic 88 diagonal stripes in the drawn triangle.
|
D | functional.tessellation.txt | 89 verifies that the primitive is drawn iff the glFrontFace value matches the 90 winding mode specified in the TES. The patterns drawn are simple and verified by 95 TES. For the gl_PrimitiveID cases, multiple primitives are drawn and one of 96 them, with gl_PrimitiveID matching a specific value, is drawn with a differing 97 color; for the gl_PatchVerticesIn cases, just one primitive is drawn and the 148 drawn, and only there.
|
/third_party/vk-gl-cts/doc/testspecs/GLES3/ |
D | stress.occlusion_query.txt | 25 + Uses primitives drawn with GL_TRIANGLES 35 specified number of occluding triangles are drawn. Then the occlusion 36 query is started, specified number of target triangles are drawn and the
|
D | functional.occlusion_query.txt | 39 of occluders are drawn on screen. Occluders can be areas around scissor 41 target primitives are drawn in red. If any target is visible, i.e. red
|
D | functional.instanced.txt | 37 For each instance a rectangle-shaped grid of triangles is drawn. Instanced 39 chosen such that the rectangles are drawn next to each other.
|
/third_party/vk-gl-cts/external/amber/src/tests/cases/ |
D | draw_triangle_list_with_depth.vkscript | 84 # Note that the rectangle drawn by the last command fully contains 85 # the one drawn by the former command. However, the rectangle drawn
|
/third_party/gstreamer/gstplugins_base/ext/gl/ |
D | gstglfilterapp.c | 201 gboolean drawn; in _emit_draw_signal() local 205 gst_gl_memory_get_texture_height (cb->out_tex), &drawn); in _emit_draw_signal() 207 return !drawn; in _emit_draw_signal()
|
/third_party/mesa3d/docs/ |
D | viewperf.rst | 66 The lines drawn in this test appear in a random color. That's because 67 texture mapping is enabled when the lines are drawn, but no texture 153 This causes the object in question to be drawn in a strange orientation 186 pass is drawn with polygon stipple enabled. The second pass is drawn
|
/third_party/skia/site/docs/user/modules/ |
D | pathkit.md | 32 …<canvas class=patheffect id=canvas1 title="Plain: A drawn star with overlapping solid lines"></can… 33 …<canvas class=patheffect id=canvas2 title="Dash: A drawn star with overlapping dashed lines"></can… 34 …<canvas class=patheffect id=canvas3 title="Trim: A portion of a drawn star with overlapping solid … 35 …<canvas class=patheffect id=canvas4 title="Simplify: A drawn star with non-overlapping solid lines… 36 …<canvas class=patheffect id=canvas5 title="Stroke: A drawn star with non-overlapping solid lines s… 37 <canvas class=patheffect id=canvas6 title="Grow: A drawn star's expanding outline"></canvas> 38 <canvas class=patheffect id=canvas7 title="Shrink: A solid drawn star shrunk down"></canvas> 39 …<canvas class=patheffect id=canvasTransform title="Transform: A drawn star moved and rotated by an… 455 should be drawn counter-clockwise between **startAngle** and **endAngle** 520 **on, off** - `Number`, The number of pixels the dash should be on (drawn) and [all …]
|
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/ |
D | VK_NV_fill_rectangle.txt | 22 drawn, particularly for a user interface.
|
/third_party/openGLES/extensions/SUN/ |
D | GLX_SUN_get_transparent_index.txt | 87 there is a particular color index that when drawn to the framebuffer 89 drawn with the transparent index are invisible and the pixels of window(s)
|
D | SUN_triangle_list.txt | 233 or vertices are drawn (as with TRIANGLE_STRIP and TRIANGLE_FAN). 286 drawn. If a triangle list has fewer than 2 vertices following a 294 strip will be drawn. If the replacement code for each vertex is 295 REPLACE_MIDDLE, then a triangle fan will be drawn. If the 297 triangles will be drawn. 360 Triangle list primitives may be drawn using vertex arrays in the
|
/third_party/skia/third_party/externals/opengl-registry/extensions/SUN/ |
D | GLX_SUN_get_transparent_index.txt | 87 there is a particular color index that when drawn to the framebuffer 89 drawn with the transparent index are invisible and the pixels of window(s)
|
D | SUN_triangle_list.txt | 233 or vertices are drawn (as with TRIANGLE_STRIP and TRIANGLE_FAN). 286 drawn. If a triangle list has fewer than 2 vertices following a 294 strip will be drawn. If the replacement code for each vertex is 295 REPLACE_MIDDLE, then a triangle fan will be drawn. If the 297 triangles will be drawn. 360 Triangle list primitives may be drawn using vertex arrays in the
|
/third_party/gstreamer/gstplugins_good/gst/videomixer/ |
D | README | 17 drawn first.
|