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Searched refs:dynamic_constants (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_private.h812 bool dynamic_constants; member
Ddzn_pipeline.c1658 pipeline->blend.dynamic_constants = true; in dzn_graphics_pipeline_create()
Ddzn_cmd_buffer.c3719 if (!gfx->blend.dynamic_constants) { in dzn_CmdBindPipeline()