Searched refs:dzn_foreach_aspect (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/microsoft/vulkan/ |
D | dzn_cmd_buffer.c | 160 dzn_foreach_aspect(aspect, range->aspectMask) { in dzn_cmd_buffer_queue_image_range_state_transition() 209 dzn_foreach_aspect(aspect, range->aspectMask) { in dzn_cmd_buffer_queue_image_range_layout_transition() 1184 dzn_foreach_aspect(aspect, range->aspectMask) { in dzn_cmd_buffer_clear_rects_with_copy() 1320 dzn_foreach_aspect(aspect, ranges[r].aspectMask) { in dzn_cmd_buffer_clear_ranges_with_copy() 2122 dzn_foreach_aspect(aspect, region->srcSubresource.aspectMask) { in dzn_cmd_buffer_blit_region() 2195 dzn_foreach_aspect(aspect, region->srcSubresource.aspectMask) { in dzn_cmd_buffer_resolve_region() 2980 dzn_foreach_aspect(aspect, region->imageSubresource.aspectMask) { in dzn_CmdCopyBufferToImage2() 2996 dzn_foreach_aspect(aspect, region->imageSubresource.aspectMask) { in dzn_CmdCopyImageToBuffer2() 3019 dzn_foreach_aspect(aspect, region->srcSubresource.aspectMask) { in dzn_CmdCopyImage2() 3151 dzn_foreach_aspect(aspect, region->srcSubresource.aspectMask) { in dzn_CmdCopyImage2()
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D | dzn_private.h | 1012 #define dzn_foreach_aspect(aspect, mask) \ macro
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D | dzn_device.c | 628 dzn_foreach_aspect(aspect, aspects) { in dzn_physical_device_get_format_support()
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