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Searched refs:fBaseFrequencyUni (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp619 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; member in GrPerlinNoise2Effect::Impl
702 fBaseFrequencyUni = uniformHandler->addUniform(&pne, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
704 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode()
887 pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); in onSetData()