Searched refs:fBaseFrequencyUni (Results 1 – 1 of 1) sorted by relevance
619 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; member in GrPerlinNoise2Effect::Impl702 fBaseFrequencyUni = uniformHandler->addUniform(&pne, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()704 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode()887 pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); in onSetData()