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/third_party/skia/gm/
Druntimeshader.cpp148 sk_sp<SkShader> fBefore, fAfter, fThreshold; member in ThresholdRT
153 fBefore = make_shader(GetResourceAsImage("images/mandrill_256.png"), size); in onOnceBeforeDraw()
165 builder.child("before_map") = fBefore; in onDraw()
181 draw( 0, 256, fBefore); in onDraw()