Searched refs:fBindUniformLocationSupport (Results 1 – 2 of 2) sorted by relevance
347 bool bindUniformLocationSupport() const { return fBindUniformLocationSupport; } in bindUniformLocationSupport()570 bool fBindUniformLocationSupport : 1; variable
46 fBindUniformLocationSupport = false; in GrGLCaps()278 fBindUniformLocationSupport = ctxInfo.hasExtension("GL_CHROMIUM_bind_uniform_location"); in init()1222 writer->appendBool("Bind uniform location support", fBindUniformLocationSupport); in onDumpJSON()