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Searched refs:fClearColor (Results 1 – 19 of 19) sorted by relevance

/third_party/skia/experimental/graphite/src/
DDrawPass.h55 std::array<float, 4> clearColor() const { return fClearColor; } in clearColor()
88 std::array<float, 4> fClearColor; variable
DCommandBuffer.h34 std::array<float, 4> fClearColor; member
DDrawContext.cpp119 desc.fClearColor = fDrawPasses[0]->clearColor(); in snapRenderPassTask()
DDrawPass.cpp148 , fClearColor(clearColor) in DrawPass()
/third_party/skia/src/gpu/d3d/
DGrD3DOpsRenderPass.cpp43 fClearColor = colorInfo.fClearColor; in set()
66 fGpu->currentCommandList()->clearRenderTargetView(d3dRT, fClearColor, nullptr); in onBegin()
DGrD3DOpsRenderPass.h74 std::array<float, 4> fClearColor; variable
/third_party/skia/src/gpu/vk/
DGrVkOpsRenderPass.cpp259 vkClearColor.color.float32[0] = colorInfo.fClearColor[0]; in init()
260 vkClearColor.color.float32[1] = colorInfo.fClearColor[1]; in init()
261 vkClearColor.color.float32[2] = colorInfo.fClearColor[2]; in init()
262 vkClearColor.color.float32[3] = colorInfo.fClearColor[3]; in init()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DTextureD3D12.cpp998 float fClearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0.f : 1.f; in ClearTexture() local
1044 commandList->ClearDepthStencilView(baseDescriptor, clearFlags, fClearColor, in ClearTexture()
1051 const float clearColorRGBA[4] = {fClearColor, fClearColor, fClearColor, fClearColor}; in ClearTexture()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DTextureVk.cpp1135 float fClearColor = isZero ? 0.f : 1.f; in ClearTexture() local
1224 clearDepthStencilValue[0].depth = fClearColor; in ClearTexture()
1235 clearColorValue.float32[0] = fClearColor; in ClearTexture()
1236 clearColorValue.float32[1] = fClearColor; in ClearTexture()
1237 clearColorValue.float32[2] = fClearColor; in ClearTexture()
1238 clearColorValue.float32[3] = fClearColor; in ClearTexture()
/third_party/skia/tools/sk_app/win/
DANGLEWindowContext_win.cpp127 interface->fFunctions.fClearColor(0, 0, 0, 0); in onInitializeContext()
/third_party/skia/src/gpu/
DGrOpsRenderPass.h38 std::array<float, 4> fClearColor; member
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DTextureGL.cpp224 float fClearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0.f : 1.f; in ClearTexture() local
228 GLfloat depth = fClearColor; in ClearTexture()
/third_party/skia/tests/graphite/
DCommandBufferTest.cpp66 renderPassDesc.fClearColor = { 1, 0, 0, 1 }; // red in DEF_GRAPHITE_TEST_FOR_CONTEXTS()
/third_party/skia/src/gpu/dawn/
DGrDawnOpsRenderPass.cpp62 const float* c = fColorInfo.fClearColor.data(); in beginRenderPass()
/third_party/skia/include/gpu/gl/
DGrGLInterface.h116 GrGLFunction<GrGLClearColorFn> fClearColor; member
/third_party/skia/experimental/graphite/src/mtl/
DMtlCommandBuffer.mm96 const std::array<float, 4>& clearColor = renderPassDesc.fClearColor;
/third_party/skia/src/gpu/gl/
DGrGLInterfaceAutogen.cpp100 !fFunctions.fClearColor || in validate()
DGrGLGpu.cpp2021 this->flushClearColor(colorLoadStore.fClearColor); in beginCommandBuffer()
/third_party/skia/src/gpu/mtl/
DGrMtlOpsRenderPass.mm264 const std::array<float, 4>& clearColor = colorInfo.fClearColor;