Searched refs:fDualSourceBlendingSupport (Results 1 – 9 of 9) sorted by relevance
19 fDualSourceBlendingSupport = false; in GrShaderCaps()92 writer->appendBool("Dual Source Blending Support", fDualSourceBlendingSupport); in dumpJSON()195 fDualSourceBlendingSupport = false; in applyOptionsOverrides()
44 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; } in dualSourceBlendingSupport()275 bool fDualSourceBlendingSupport : 1; variable
36 fShaderCaps->fDualSourceBlendingSupport = options.fDualSourceBlendingSupport; in GrMockCaps()
138 bool fDualSourceBlendingSupport = false; member
497 shaderCaps->fDualSourceBlendingSupport = true;499 shaderCaps->fDualSourceBlendingSupport = false;
240 shaderCaps->fDualSourceBlendingSupport = true; in initShaderCaps()
381 shaderCaps->fDualSourceBlendingSupport = in init()394 shaderCaps->fDualSourceBlendingSupport = ctxInfo.hasExtension("GL_EXT_blend_func_extended"); in init()4017 shaderCaps->fDualSourceBlendingSupport = false; in applyDriverCorrectnessWorkarounds()
32 mockOptions.fDualSourceBlendingSupport = true;
720 shaderCaps->fDualSourceBlendingSupport = features.features.dualSrcBlend; in initShaderCaps()