Searched refs:fHasLowFragmentPrecision (Results 1 – 3 of 3) sorted by relevance
96 bool hasLowFragmentPrecision() const { return fHasLowFragmentPrecision; } in hasLowFragmentPrecision()293 bool fHasLowFragmentPrecision : 1; variable
59 fHasLowFragmentPrecision = false; in GrShaderCaps()144 writer->appendBool("Has poor fragment precision", fHasLowFragmentPrecision); in dumpJSON()
1021 shaderCaps->fHasLowFragmentPrecision = ctxInfo.renderer() == GrGLRenderer::kMali4xx; in initGLSL()