Searched refs:fIsInitialized (Results 1 – 8 of 8) sorted by relevance
35 : fBackend(GrBackendApi::kOpenGL), fGLSync(nullptr), fIsInitialized(false) {} in GrBackendSemaphore()48 fIsInitialized = true; in initGL()56 fIsInitialized = true; in initVulkan()60 if (!fIsInitialized || GrBackendApi::kVulkan != fBackend) { in vkSemaphore()75 fIsInitialized = true; in initMetal()79 if (!fIsInitialized || GrBackendApi::kMetal != fBackend) { in mtlSemaphore()86 if (!fIsInitialized || GrBackendApi::kMetal != fBackend) { in mtlValue()98 fIsInitialized = true; in initDirect3D()102 bool isInitialized() const { return fIsInitialized; } in isInitialized()105 if (!fIsInitialized || GrBackendApi::kOpenGL != fBackend) { in glSync()[all …]
14 if (fIsInitialized && GrBackendApi::kDirect3D == fBackend) { in ~GrBackendSemaphore()17 fIsInitialized = false; in ~GrBackendSemaphore()23 if (fIsInitialized) { in assignD3DFenceInfo()31 if (fIsInitialized && GrBackendApi::kDirect3D == fBackend) { in getD3DFenceInfo()39 fIsInitialized = false; in GrBackendSemaphore()44 SkASSERT(!fIsInitialized || fBackend == that.fBackend); in operator =()69 fIsInitialized = true; in operator =()
44 SkDEBUGCODE(bool fIsInitialized = false;)53 SkDEBUGCODE(fIsInitialized = true;) in set()74 SkDEBUGCODE(fIsInitialized = true;) in setIndexed()95 SkDEBUGCODE(fIsInitialized = true;) in setIndexedPatterned()
78 bool isInitialized() const { return fIsInitialized; } in isInitialized()100 , fIsInitialized(true) in Analysis()119 PackedBool fIsInitialized : 1; variable
507 bool isInitialized() const { return fIsInitialized; } in isInitialized()513 bool fIsInitialized = false; variable
188 analysis.fIsInitialized = true; in finalize()
229 SkASSERT(mesh.fIsInitialized); in drawMesh()
59 fIsInitialized = true; in reset()