Searched refs:fIsOwned (Results 1 – 4 of 4) sorted by relevance
42 , fIsOwned(isOwned) {} in Resource()63 fIsOwned = true; in setIsOwned()78 bool fIsOwned; variable
63 if (fIsOwned) { in freeGPUData()
13 : fGpu(gpu), fSync(nullptr), fIsOwned(isOwned) { in GrGLSemaphore()17 if (fSync && fIsOwned) { in ~GrGLSemaphore()
47 fIsOwned = true; in setIsOwned()52 bool fIsOwned; variable