Searched refs:fLayerSize (Results 1 – 9 of 9) sorted by relevance
/third_party/skia/modules/skottie/src/effects/ |
D | MotionTileEffect.cpp | 45 , fLayerSize(size) {} 68 layer->render(recorder.beginRecording(fLayerSize.width(), fLayerSize.height())); in onRevalidate() 73 const auto tileW = SkTPin(fTileW, 0.0f, 100.0f) * 0.01f * fLayerSize.width(), in onRevalidate() 74 tileH = SkTPin(fTileH, 0.0f, 100.0f) * 0.01f * fLayerSize.height(); in onRevalidate() 83 SkRect::MakeWH(fLayerSize.width(), fLayerSize.height()), tile); in onRevalidate() 125 const auto outputW = fOutputW * 0.01f * fLayerSize.width(), in onRevalidate() 126 outputH = fOutputH * 0.01f * fLayerSize.height(); in onRevalidate() 128 return SkRect::MakeXYWH((fLayerSize.width() - outputW) * 0.5f, in onRevalidate() 129 (fLayerSize.height() - outputH) * 0.5f, in onRevalidate() 157 const SkSize fLayerSize; member in skottie::internal::__anon85ae8e9c0111::TileRenderNode [all …]
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D | CornerPinEffect.cpp | 33 , fLayerSize(layer_size) { in CornerPinAdapter() 50 {fLayerSize.width(), 0}, in onSync() 51 {fLayerSize.width(), fLayerSize.height()}, in onSync() 52 { 0, fLayerSize.height()}}, in onSync() 67 const SkSize fLayerSize; member in skottie::internal::__anon882355280111::CornerPinAdapter 80 fBuilder->attachDiscardableAdapter<CornerPinAdapter>(jprops, *fBuilder, fLayerSize); in attachCornerPinEffect()
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D | Effects.h | 112 const SkSize fLayerSize; variable 148 const SkSize& layerSize() const { return fLayerSize; } in layerSize() 160 const SkSize fLayerSize; variable
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D | Effects.cpp | 27 , fLayerSize(layer_size) {} in EffectBuilder() 189 , fLayerSize(ls) {} in MaskShaderEffectBase()
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D | LinearWipeEffect.cpp | 124 fLayerSize, in attachLinearWipeEffect()
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D | VenetianBlindsEffect.cpp | 164 fLayerSize, in attachVenetianBlindsEffect()
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D | BuldgeEffect.cpp | 208 auto shaderNode = sk_make_sp<BulgeNode>(std::move(layer), fLayerSize); in attachBulgeEffect()
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D | DisplacementMapEffect.cpp | 399 auto displ_node = DisplacementNode::Make(layer, fLayerSize, std::move(displ), displ_size); in attachDisplacementMapEffect()
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D | SphereEffect.cpp | 423 auto sphere = sk_make_sp<SphereNode>(std::move(layer), fLayerSize); in attachSphereEffect()
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