Home
last modified time | relevance | path

Searched refs:fLayerSize (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/modules/skottie/src/effects/
DMotionTileEffect.cpp45 , fLayerSize(size) {}
68 layer->render(recorder.beginRecording(fLayerSize.width(), fLayerSize.height())); in onRevalidate()
73 const auto tileW = SkTPin(fTileW, 0.0f, 100.0f) * 0.01f * fLayerSize.width(), in onRevalidate()
74 tileH = SkTPin(fTileH, 0.0f, 100.0f) * 0.01f * fLayerSize.height(); in onRevalidate()
83 SkRect::MakeWH(fLayerSize.width(), fLayerSize.height()), tile); in onRevalidate()
125 const auto outputW = fOutputW * 0.01f * fLayerSize.width(), in onRevalidate()
126 outputH = fOutputH * 0.01f * fLayerSize.height(); in onRevalidate()
128 return SkRect::MakeXYWH((fLayerSize.width() - outputW) * 0.5f, in onRevalidate()
129 (fLayerSize.height() - outputH) * 0.5f, in onRevalidate()
157 const SkSize fLayerSize; member in skottie::internal::__anon85ae8e9c0111::TileRenderNode
[all …]
DCornerPinEffect.cpp33 , fLayerSize(layer_size) { in CornerPinAdapter()
50 {fLayerSize.width(), 0}, in onSync()
51 {fLayerSize.width(), fLayerSize.height()}, in onSync()
52 { 0, fLayerSize.height()}}, in onSync()
67 const SkSize fLayerSize; member in skottie::internal::__anon882355280111::CornerPinAdapter
80 fBuilder->attachDiscardableAdapter<CornerPinAdapter>(jprops, *fBuilder, fLayerSize); in attachCornerPinEffect()
DEffects.h112 const SkSize fLayerSize; variable
148 const SkSize& layerSize() const { return fLayerSize; } in layerSize()
160 const SkSize fLayerSize; variable
DEffects.cpp27 , fLayerSize(layer_size) {} in EffectBuilder()
189 , fLayerSize(ls) {} in MaskShaderEffectBase()
DLinearWipeEffect.cpp124 fLayerSize, in attachLinearWipeEffect()
DVenetianBlindsEffect.cpp164 fLayerSize, in attachVenetianBlindsEffect()
DBuldgeEffect.cpp208 auto shaderNode = sk_make_sp<BulgeNode>(std::move(layer), fLayerSize); in attachBulgeEffect()
DDisplacementMapEffect.cpp399 auto displ_node = DisplacementNode::Make(layer, fLayerSize, std::move(displ), displ_size); in attachDisplacementMapEffect()
DSphereEffect.cpp423 auto sphere = sk_make_sp<SphereNode>(std::move(layer), fLayerSize); in attachSphereEffect()