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Searched refs:fNextAvailable (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DDescriptorTableManager.h62 return (fDescriptorCount - fNextAvailable) >= count; in canAllocate()
67 bool used() { return fNextAvailable > 0; } in used()
70 fNextAvailable = 0; in reset()
81 , fNextAvailable(0) { in Heap()
97 unsigned int fNextAvailable; variable
DGrD3DDescriptorTableManager.cpp66 SkASSERT(fDescriptorCount - fNextAvailable >= count); in allocateTable()
67 unsigned int startIndex = fNextAvailable; in allocateTable()
68 fNextAvailable += count; in allocateTable()