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Searched refs:fOrientation (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/modules/skottie/src/
DTransform.cpp33 this->bindAutoOrientable(abuilder, jposition, &fPosition, auto_orient ? &fOrientation in TransformAdapter2D()
60 * SkMatrix::RotateDeg(fRotation + fOrientation) in totalMatrix()
155 this->bind(abuilder, jtransform["or"], fOrientation); in TransformAdapter3D()
174 return static_cast<SkV3>(fOrientation) + SkV3{ fRx, fRy, fRz }; in rotation()
DTransform.h71 fOrientation = 0; // additional rotation component controlled by auto-orient variable
93 fOrientation, variable
/third_party/skia/src/utils/
DSkCamera.cpp84 SkMatrix* orien = &fOrientation; in doUpdate()
119 const SkScalar* mapPtr = (const SkScalar*)(const void*)&fOrientation; in patchToMatrix()
/third_party/skia/include/utils/
DSkCamera.h65 mutable SkMatrix fOrientation;
/third_party/skia/third_party/externals/dng_sdk/source/
Ddng_ifd.cpp73 , fOrientation (0) in dng_ifd()
580 fOrientation = stream.TagValue_uint32 (tagType); in ParseTag()
588 LookupOrientation (fOrientation)); in ParseTag()
3373 if (fOrientation > 9) in IsValidDNG()
3389 if (fOrientation != 0 && parentCode != 0) in IsValidDNG()
3397 if (fOrientation == 0 && parentCode == 0) in IsValidDNG()
Ddng_ifd.h94 uint32 fOrientation; variable
Ddng_negative.cpp2932 uint32 orientation = info.fIFD [0]->fOrientation; in Parse()