Home
last modified time | relevance | path

Searched refs:fQueue (Results 1 – 25 of 27) sorted by relevance

12

/third_party/skia/tools/sk_app/
DGraphiteMetalWindowContext.mm32 fQueue.reset([*fDevice newCommandQueue]);
50 backendContext.fQueue.retain((GrMTLHandle)fQueue.get());
78 fQueue.reset();
109 id<MTLCommandBuffer> commandBuffer([*fQueue commandBuffer]);
DMetalWindowContext.mm43 fQueue.reset([*fDevice newCommandQueue]);
84 backendContext.fQueue.retain((GrMTLHandle)fQueue.get());
115 fQueue.reset();
157 id<MTLCommandBuffer> commandBuffer([*fQueue commandBuffer]);
DGraphiteMetalWindowContext.h49 sk_cfp<id<MTLCommandQueue>> fQueue; variable
DMetalWindowContext.h51 sk_cfp<id<MTLCommandQueue>> fQueue; variable
DVulkanWindowContext.cpp83 fGraphicsQueue = backendContext.fQueue; in initializeContext()
/third_party/skia/tools/sk_app/win/
DD3D12WindowContext_win.cpp56 gr_cp<ID3D12CommandQueue> fQueue; member in sk_app::D3D12WindowContext
83 fQueue = backendContext.fQueue; in initializeContext()
111 fQueue.get(), fWindow, &swapChainDesc, nullptr, nullptr, &swapChain)); in initializeContext()
177 fQueue.reset(nullptr); in destroyContext()
208 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), fFenceValues[fBufferIndex])); in swapBuffers()
/third_party/skia/experimental/graphite/src/mtl/
DMtlGpu.mm18 sk_cfp<id<MTLCommandQueue>> queue = sk_ret_cfp((id<MTLCommandQueue>)(context.fQueue.get()));
28 , fQueue(std::move(queue)) {
75 captureDescriptor.captureObject = fQueue.get();
83 [captureManager startCaptureWithCommandQueue: fQueue.get()];
DMtlGpu.h28 id<MTLCommandQueue> queue() const { return fQueue.get(); } in queue()
43 sk_cfp<id<MTLCommandQueue>> fQueue; variable
/third_party/skia/tools/skottie_ios_app/
DSkiaMetalContext.mm29 id<MTLCommandQueue> fQueue;
38 fQueue = queue;
61 id<MTLCommandBuffer> commandBuffer = [fQueue commandBuffer];
/third_party/skia/tools/sk_app/mac/
DDawnMTLWindowContext_mac.mm69 : fQueue([device newCommandQueue])
94 id<MTLCommandBuffer> commandBuffer = [fQueue commandBuffer];
100 id<MTLCommandQueue> fQueue;
/third_party/skia/include/gpu/mtl/
DGrMtlBackendContext.h17 sk_cfp<GrMTLHandle> fQueue; member
/third_party/skia/experimental/graphite/include/mtl/
DMtlBackendContext.h19 sk_cfp<CFTypeRef> fQueue; member
/third_party/skia/include/gpu/d3d/
DGrD3DBackendContext.h30 gr_cp<ID3D12CommandQueue> fQueue; member
/third_party/skia/include/gpu/vk/
DGrVkBackendContext.h50 VkQueue fQueue; member
/third_party/skia/src/gpu/dawn/
DGrDawnGpu.h44 const wgpu::Queue& queue() const { return fQueue; } in queue()
224 wgpu::Queue fQueue; variable
DGrDawnGpu.cpp126 , fQueue(device.GetQueue()) in GrDawnGpu()
141 fQueue = nullptr; in disconnect()
558 fQueue.Submit(fCommandBuffers.size(), &fCommandBuffers.front()); in onSubmitToGpu()
/third_party/skia/tools/gpu/d3d/
DD3DTestUtils.cpp77 ctx->fQueue = queue; in CreateD3DBackendContext()
/third_party/skia/src/gpu/d3d/
DGrD3DGpu.h43 ID3D12CommandQueue* queue() const { return fQueue.get(); } in queue()
290 gr_cp<ID3D12CommandQueue> fQueue; variable
DGrD3DGpu.cpp72 , fQueue(backendContext.fQueue) in GrD3DGpu()
156 GrD3DDirectCommandList::SubmitResult result = fCurrentDirectCommandList->submit(fQueue.get()); in submitDirectCommandList()
1718 fQueue->Signal(d3dSem->fence(), d3dSem->value()); in insertSemaphore()
1725 fQueue->Wait(d3dSem->fence(), d3dSem->value()); in waitSemaphore()
1729 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), ++fCurrentFenceValue)); in insertFence()
/third_party/skia/tools/graphite/mtl/
DMtlTestContext.mm45 backendContext.fQueue.reset([*device newCommandQueue]);
/third_party/skia/tools/gpu/mtl/
DMtlTestContext.mm50 backendContext.fQueue.retain((GrMTLHandle)queue.get());
/third_party/skia/src/gpu/vk/
DGrVkGpu.h66 VkQueue queue() const { return fQueue; } in queue()
389 VkQueue fQueue; // Must be Graphics queue variable
DGrVkGpu.cpp63 backendContext.fQueue == VK_NULL_HANDLE) { in Make()
216 , fQueue(backendContext.fQueue) in GrVkGpu()
400 bool didSubmit = fMainCmdBuffer->submitToQueue(this, fQueue, fSemaphoresToSignal, in submitCommandBuffer()
2121 VK_CALL(QueueWaitIdle(fQueue)); in finishOutstandingGpuWork()
/third_party/skia/src/gpu/mtl/
DGrMtlGpu.mm47 if (!context.fDevice || !context.fQueue) {
63 id<MTLCommandQueue> GR_NORETAIN queue = (__bridge id<MTLCommandQueue>)(context.fQueue.get());
78 , fQueue(queue) function
89 fCurrentCmdBuffer = GrMtlCommandBuffer::Make(fQueue);
139 fQueue = nil;
183 fCurrentCmdBuffer = GrMtlCommandBuffer::Make(fQueue);
1719 captureDescriptor.captureObject = fQueue;
1727 [captureManager startCaptureWithCommandQueue: fQueue];
1877 writer->appendString("queue", fQueue.label.UTF8String);
DGrMtlGpu.h302 id<MTLCommandQueue> fQueue; variable

12