Searched refs:fResourceBucket (Results 1 – 2 of 2) sorted by relevance
251 , fResourceBucket(nullptr) { in AutoElement()261 , fResourceBucket(bucket) { in AutoElement()320 ResourceBucket* fResourceBucket; member in SkSVGDevice::AutoElement433 SkString colorfilterID = fResourceBucket->addColorFilter(); in addColorFilterResources()542 SkString patternID = fResourceBucket->addPattern(); in addImageShaderResources()554 SkString imageID = fResourceBucket->addImage(); in addImageShaderResources()581 SkASSERT(fResourceBucket); in addLinearGradientDef()582 SkString id = fResourceBucket->addLinearGradient(); in addLinearGradientDef()695 , fResourceBucket(new ResourceBucket) in SkSVGDevice()800 AutoElement rect("rect", this, fResourceBucket.get(), MxCp(this), paint); in drawPaint()[all …]
56 const std::unique_ptr<ResourceBucket> fResourceBucket; variable